You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

74 lines
2.2 KiB
GDScript

2 years ago
extends Node3D
class_name CharacterManager
var character_map = {}
var character_idx : int = 0
2 years ago
var player_id : int
2 years ago
func _ready():
Global.character_mgr = self
SignalManager.level_loading_start.connect(on_level_loading_start)
SignalManager.level_loading_end.connect(on_level_loading_end)
func on_level_loading_start():
var player = get_player()
if player:
player.add_buff("freeze",-1)
for enemy in get_enemy_list(player_id):
SignalManager.character_die.emit(enemy.id())
destroy_character(enemy.id())
func on_level_loading_end():
var player = get_player()
if player:player.remove_buff("freeze")
func create_character(cfg:CharacterCfg,team:Enum.ETeam,pos:Vector3):
2 years ago
var characterNode:Node
match cfg.type:
Enum.ECharacterType.Player:
characterNode = ResourceManager.scene_player.instantiate()
2 years ago
Enum.ECharacterType.Monster:
characterNode = ResourceManager.scene_monster.instantiate()
2 years ago
add_child(characterNode)
characterNode.name = cfg.name
var character = characterNode as Character
2 years ago
character_idx += 1
character_map[character_idx]=character
character.init(character_idx,cfg,team)
2 years ago
character.set_material(ResourceManager.material_character.duplicate())
character.set_pos(pos)
SignalManager.character_create.emit(character_idx,team,character.ui_pos())
if cfg.type == Enum.ECharacterType.Player:player_id = character_idx
2 years ago
character.init_after()
2 years ago
2 years ago
func destroy_character(id:int):
if not id in character_map:
return
var character_destroy = character_map[id] as Character
character_destroy.queue_free()
2 years ago
character_map.erase(id)
for key in character_map:
var character = character_map[key] as Character
if character.target() == id:
character.set_target(0)
2 years ago
2 years ago
func get_character(id:int) -> Character:
if id in character_map:
return character_map[id] as Character
else:
return null
2 years ago
2 years ago
func get_player() -> Character:return get_character(player_id)
func get_player_id() -> int:return player_id
2 years ago
func get_enemy_list(id:int) -> Array[Character]:
var ret:Array[Character] = []
var target = get_character(id)
if !target:
return ret
for key in character_map:
var character = character_map[key] as Character
if character.team() != target.team():
ret.append(character)
return ret