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61 lines
4.4 KiB
GDScript

extends Node3D
2 years ago
#==scene==
#character
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var scene_character: PackedScene = load("res://scene/character/character.tscn")
var scene_player: PackedScene = load("res://scene/character/player.tscn")
var scene_monster: PackedScene = load("res://scene/character/monster.tscn")
var scene_bullet: PackedScene = load("res://scene/character/bullet.tscn")
var scene_soul: PackedScene = load("res://scene/character/soul.tscn")
#item
var scene_pt: PackedScene = load("res://scene/item/pt.tscn")
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#==material==
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var material_character: Material = load("res://render/material/character.tres") as Material
var material_character_sub: Material = load("res://render/material/character_sub.tres") as Material
var material_after_image: Material = load("res://render/material/after_image.tres") as Material
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#==effect==
#hit
var particle_hit_blunt_normal: PackedScene = load("res://scene/effect/particle/particle_hit_blunt_normal.tscn")
var particle_hit_blunt_mid: PackedScene = load("res://scene/effect/particle/particle_hit_blunt_mid.tscn")
var particle_hit_blunt_heavy: PackedScene = load("res://scene/effect/particle/particle_hit_blunt_heavy.tscn")
var particle_hit_blunt_block: PackedScene = load("res://scene/effect/particle/particle_hit_blunt_block.tscn")
var particle_hit_sharp_normal: PackedScene = load("res://scene/effect/particle/particle_hit_sharp_normal.tscn")
var particle_hit_sharp_mid: PackedScene = load("res://scene/effect/particle/particle_hit_sharp_mid.tscn")
var particle_hit_sharp_heavy: PackedScene = load("res://scene/effect/particle/particle_hit_sharp_heavy.tscn")
var particle_hit_sharp_block: PackedScene = load("res://scene/effect/particle/particle_hit_sharp_block.tscn")
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#hit_ground
var particle_hit_ground_normal: PackedScene = load("res://scene/effect/particle/particle_hit_ground_normal.tscn")
var particle_hit_ground_heavy: PackedScene = load("res://scene/effect/particle/particle_hit_ground_heavy.tscn")
#hit_common
var particle_hit_common: PackedScene = load("res://scene/effect/particle/particle_hit_common.tscn")
#hit_material
var particle_material_cloth: PackedScene = load("res://scene/effect/particle/particle_material_cloth.tscn")
#move
var particle_move_hit_ground: PackedScene = load("res://scene/effect/particle/particle_move_hit_ground.tscn")
var particle_move_dash: PackedScene = load("res://scene/effect/particle/particle_move_dash.tscn")
var particle_move_speed: PackedScene = load("res://scene/effect/particle/particle_move_speed.tscn")
var particle_move_jump_ground: PackedScene = load("res://scene/effect/particle/particle_move_jump_ground.tscn")
var particle_move_jump_air: PackedScene = load("res://scene/effect/particle/particle_move_jump_air.tscn")
#collect
var particle_pt_collect: PackedScene = load("res://scene/effect/particle/particle_pt_collect.tscn")
#warn
var particle_warn_normal: PackedScene = load("res://scene/effect/particle/particle_warn_normal.tscn")
var particle_warn_mid: PackedScene = load("res://scene/effect/particle/particle_warn_mid.tscn")
var particle_warn_heavy: PackedScene = load("res://scene/effect/particle/particle_warn_heavy.tscn")
#debug
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var particle_debug_box: PackedScene = load("res://scene/effect/particle/particle_debug_box.tscn")
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var particle_debug_cylinder: PackedScene = load("res://scene/effect/particle/particle_debug_cylinder.tscn")
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#==config==
#character
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var cfg_character_player: CharacterCfg = load("res://config/character/hero01.tres") as CharacterCfg
var cfg_character_monster_test0: CharacterCfg = load("res://config/character/monster00.tres") as CharacterCfg
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var cfg_character_monster_test1: CharacterCfg = load("res://config/character/monster01.tres") as CharacterCfg
var cfg_character_monster_test2: CharacterCfg = load("res://config/character/monster02.tres") as CharacterCfg
var cfg_character_monster_test3: CharacterCfg = load("res://config/character/monster03.tres") as CharacterCfg
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var cfg_character_monster_test4: CharacterCfg = load("res://config/character/monster04.tres") as CharacterCfg
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#attack
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var cfg_attack_normal: AttackCfg = load("res://config/attack/sharp_normal_hit.tres") as AttackCfg
var cfg_attack_box_normal: AttackBoxCfg = load("res://config/attack_box/circle_normal.tres") as AttackBoxCfg
var cfg_attack_rebound: AttackCfg = load("res://config/attack/rebound.tres") as AttackCfg
var cfg_attack_box_rebound: AttackBoxCfg = load("res://config/attack_box/rebound.tres") as AttackBoxCfg