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65 lines
1.2 KiB
GDScript

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extends Node3D
class_name UIManager
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@onready var ui_map: Dictionary = {"hud": $HudScreen, "status": $StatusScreen, "menu": $MenuScreen }
var pause_count: int = 0
var top_ui_screen: Node
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func _ready():
Global.ui_mgr = self
close_all()
open("hud")
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func input_action(key: String, is_pressed: bool):
if top_ui_screen:
top_ui_screen.call("input_action", key, is_pressed)
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func input_dir(dir: Vector2):
if top_ui_screen:
top_ui_screen.call("input_dir", dir)
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func open(ui_name: String):
set_ui_visible(ui_name, true)
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func close(ui_name: String):
set_ui_visible(ui_name, false)
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func close_all():
for ui_name in ui_map:
close(ui_name)
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func pause_open(ui_name: String):
open(ui_name)
set_pause(true)
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func pause_close(ui_name: String):
close(ui_name)
set_pause(false)
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func set_ui_visible(ui_name: String, is_visible: bool) -> void:
if not ui_name in ui_map:
return
var ui_screen = ui_map[ui_name]
ui_screen.visible = is_visible
if is_visible:
top_ui_screen = ui_screen
print("top_ui_screen:", ui_name)
return
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func set_pause(is_pause: bool):
pause_count += 1 if is_pause else -1
is_pause = pause_count > 0
Global.is_control_pause = is_pause
get_tree().paused = is_pause