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							|  |  |  | [gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=6 format=3 uid="uid://cu73c3osx40k2"] | 
					
						
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							|  |  |  | [ext_resource type="Resource" uid="uid://dfjtcdh13vohe" path="res://config/attack/blunt_normal_hit_up_back.tres" id="1_f41cj"] | 
					
						
							|  |  |  | [ext_resource type="Resource" uid="uid://dq3pnbyfx4irr" path="res://config/attack_box/circle_foot.tres" id="2_bmi1a"] | 
					
						
							|  |  |  | [ext_resource type="Script" uid="uid://dgwtu2wj5033u" path="res://script/config/skill_weapon_cfg.gd" id="5_j7ual"] | 
					
						
							|  |  |  | [ext_resource type="Animation" uid="uid://cpda46s7n6mar" path="res://resource/skill_animation/hero01_fist_air_skill02.tres" id="6_le53b"] | 
					
						
							|  |  |  | [ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="7_cmht3"] | 
					
						
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							|  |  |  | [resource] | 
					
						
							|  |  |  | script = ExtResource("5_j7ual") | 
					
						
							|  |  |  | weapon = ExtResource("7_cmht3") | 
					
						
							|  |  |  | action = "attack_light" | 
					
						
							|  |  |  | name = "" | 
					
						
							|  |  |  | sub_character_count = 0 | 
					
						
							|  |  |  | skill_animation = ExtResource("6_le53b") | 
					
						
							|  |  |  | stance_from = 53 | 
					
						
							|  |  |  | stance_to = 10 | 
					
						
							|  |  |  | break_level = 3 | 
					
						
							|  |  |  | is_charging = false | 
					
						
							|  |  |  | attack1 = ExtResource("1_f41cj") | 
					
						
							|  |  |  | attack1_box = ExtResource("2_bmi1a") | 
					
						
							|  |  |  | attack1_with_stop = false | 
					
						
							|  |  |  | attack2_with_stop = false | 
					
						
							|  |  |  | mp_cost = 0 | 
					
						
							|  |  |  | mp_sub_cost = false | 
					
						
							|  |  |  | free_lock = false | 
					
						
							|  |  |  | ignore_push = true | 
					
						
							|  |  |  | is_lock_x = true | 
					
						
							|  |  |  | is_lock_x_move = false | 
					
						
							|  |  |  | is_lock_x_move_sub = true | 
					
						
							|  |  |  | range = 0.0 | 
					
						
							|  |  |  | warn_type = 0 | 
					
						
							|  |  |  | animation_name = "fist_skill_special01" |