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							|  |  |  | shader_type canvas_item; | 
					
						
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							|  |  |  | uniform sampler2D mask_texture; | 
					
						
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							|  |  |  | void fragment() { | 
					
						
							|  |  |  |     vec4 colour = texture(TEXTURE, UV); | 
					
						
							|  |  |  |     colour.a *= texture(mask_texture, UV).a; | 
					
						
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							|  |  |  |     COLOR = colour; | 
					
						
							|  |  |  | } |