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			GDScript
		
	
		
		
			
		
	
	
			447 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			GDScript
		
	
| 
											2 years ago
										 | extends RefCounted | ||
|  | 
 | ||
|  | static var force_mapped: bool | ||
|  | 
 | ||
|  | static func draw(canvas_item: CanvasItem, offset: Vector2, coords: Vector3i, skip_empty: bool, map_data: MetroidvaniaSystem.MapData, save_data: MetroidvaniaSystem.SaveData): | ||
|  | 	if MetSys.settings.custom_elements and not map_data.custom_elements.is_empty(): | ||
|  | 		setup_custom_elements(canvas_item, offset, coords) | ||
|  | 	 | ||
|  | 	var cell_data := map_data.get_cell_at(coords) | ||
|  | 	if not cell_data: | ||
|  | 		if not skip_empty: | ||
|  | 			draw_empty(canvas_item, offset) | ||
|  | 		return | ||
|  | 	 | ||
|  | 	var discovered := 2 | ||
|  | 	if save_data: | ||
|  | 		discovered = save_data.is_cell_discovered(coords) | ||
|  | 	elif force_mapped: | ||
|  | 		discovered = 1 | ||
|  | 	 | ||
|  | 	if discovered == 0: | ||
|  | 		if not skip_empty: | ||
|  | 			draw_empty(canvas_item, offset) | ||
|  | 		return | ||
|  | 	 | ||
|  | 	var theme: MapTheme = MetSys.settings.theme | ||
|  | 	 | ||
|  | 	var ci := canvas_item.get_canvas_item() | ||
|  | 	var display_flags: int = (int(discovered == 2) * 255) | theme.mapped_display | ||
|  | 	 | ||
|  | 	# center | ||
|  | 	if bool(display_flags & MetroidvaniaSystem.DISPLAY_CENTER): | ||
|  | 		var room_color := cell_data.get_color() | ||
|  | 		theme.center_texture.draw(ci, offset * MetSys.CELL_SIZE, room_color if discovered == 2 else theme.mapped_center_color) | ||
|  | 	 | ||
|  | 	# corners | ||
|  | 	if theme.use_shared_borders: | ||
|  | 		if not MetSys.has_meta(&"shared_borders_to_draw"): | ||
|  | 			MetSys._add_meta(&"shared_borders_to_draw", {})#[Vector3i, Vector2] | ||
|  | 			MetSys._add_meta(&"shared_borders_data", {"canvas_item": canvas_item, "display_flags": display_flags}) | ||
|  | 		 | ||
|  | 		var shared_borders_to_draw: Dictionary = MetSys.get_meta(&"shared_borders_to_draw") | ||
|  | 		shared_borders_to_draw[coords] = offset | ||
|  | 	else: | ||
|  | 		draw_regular_borders(canvas_item, offset, coords, map_data, cell_data, display_flags, discovered) | ||
|  | 	 | ||
|  | 	canvas_item.draw_set_transform_matrix(Transform2D()) | ||
|  | 	 | ||
|  | 	if bool(display_flags & MetroidvaniaSystem.DISPLAY_SYMBOLS): | ||
|  | 		var symbol: int = -1 | ||
|  | 		 | ||
|  | 		if save_data and coords in save_data.custom_markers: | ||
|  | 			var custom: int = save_data.custom_markers[coords] | ||
|  | 			for i in range(63, -1, -1): | ||
|  | 				if custom & 1 << i: | ||
|  | 					symbol = i | ||
|  | 					break | ||
|  | 		 | ||
|  | 		if symbol == -1: | ||
|  | 			symbol = cell_data.get_symbol() | ||
|  | 		 | ||
|  | 		if symbol > - 1: | ||
|  | 			if symbol >= theme.symbols.size(): | ||
|  | 				push_error("Bad symbol '%s' at '%s'" % [symbol, coords]) | ||
|  | 			else: | ||
|  | 				canvas_item.draw_texture(theme.symbols[symbol], offset * MetSys.CELL_SIZE + MetSys.CELL_SIZE * 0.5 - theme.symbols[symbol].get_size() / 2) | ||
|  | 
 | ||
|  | static func draw_regular_borders(canvas_item: CanvasItem, offset: Vector2, coords: Vector3i, map_data: MetroidvaniaSystem.MapData, cell_data: MetroidvaniaSystem.MapData.CellData, display_flags: int, discovered: int): | ||
|  | 	var theme: MapTheme = MetSys.settings.theme | ||
|  | 	var ci := canvas_item.get_canvas_item() | ||
|  | 	 | ||
|  | 	# borders | ||
|  | 	var borders: Array[int] = [-1, -1, -1, -1] | ||
|  | 	 | ||
|  | 	var display_outlines := bool(display_flags & MetroidvaniaSystem.DISPLAY_OUTLINE) | ||
|  | 	for i in 4: | ||
|  | 		var border: int = cell_data.get_border(i) | ||
|  | 		if not display_outlines and border == 0: | ||
|  | 			borders[i] = -1 | ||
|  | 		elif not bool(display_flags & MetroidvaniaSystem.DISPLAY_BORDERS): | ||
|  | 			borders[i] = mini(border, 0 if display_outlines else -1) | ||
|  | 		else: | ||
|  | 			borders[i] = border | ||
|  | 	 | ||
|  | 	for i in 4: | ||
|  | 		var texture: Texture2D | ||
|  | 		var color: Color | ||
|  | 		 | ||
|  | 		var rotation := PI * 0.5 * i | ||
|  | 		if borders[i] == -1: | ||
|  | 			if display_outlines: | ||
|  | 				texture = get_border_texture(theme, -1, i) | ||
|  | 				color = Color.WHITE | ||
|  | 		else: | ||
|  | 			var border: int = borders[i] | ||
|  | 			 | ||
|  | 			if not bool(display_flags & MetroidvaniaSystem.DISPLAY_BORDERS): | ||
|  | 				border = 0 | ||
|  | 			 | ||
|  | 			texture = get_border_texture(theme, border, i) | ||
|  | 			if discovered == 2: | ||
|  | 				color = cell_data.get_border_color(i) | ||
|  | 			else: | ||
|  | 				color = theme.mapped_border_color | ||
|  | 		 | ||
|  | 		if not texture: | ||
|  | 			continue | ||
|  | 		 | ||
|  | 		canvas_item.draw_set_transform(offset * MetSys.CELL_SIZE + MetSys.CELL_SIZE * 0.5, rotation, Vector2.ONE) | ||
|  | 		match i: | ||
|  | 			MetroidvaniaSystem.R, MetroidvaniaSystem.L: | ||
|  | 				texture.draw(ci, -texture.get_size() / 2 + Vector2.RIGHT * (MetSys.CELL_SIZE.x * 0.5 - texture.get_width() / 2), color) | ||
|  | 			MetroidvaniaSystem.D, MetroidvaniaSystem.U: | ||
|  | 				texture.draw(ci, -texture.get_size() / 2 + Vector2.RIGHT * (MetSys.CELL_SIZE.y * 0.5 - texture.get_width() / 2), color) | ||
|  | 	 | ||
|  | 	if not display_outlines: | ||
|  | 		return | ||
|  | 	 | ||
|  | 	# outer corner | ||
|  | 	for i in 4: | ||
|  | 		var j := rotate(i) | ||
|  | 		if borders[i] == -1 or borders[j] == -1: | ||
|  | 			continue | ||
|  | 		 | ||
|  | 		var texture: Texture2D = theme.outer_corner | ||
|  | 		var corner_color: Color | ||
|  | 		if discovered == 2: | ||
|  | 			corner_color = get_shared_color(cell_data.get_border_color(i), cell_data.get_border_color(j), theme.default_border_color) | ||
|  | 		else: | ||
|  | 			corner_color = theme.mapped_border_color | ||
|  | 		 | ||
|  | 		canvas_item.draw_set_transform(offset * MetSys.CELL_SIZE + MetSys.CELL_SIZE * 0.5, PI * 0.5 * i, Vector2.ONE) | ||
|  | 		 | ||
|  | 		var corner_offset := -texture.get_size() | ||
|  | 		if theme.use_shared_borders: | ||
|  | 			corner_offset /= 2 | ||
|  | 		 | ||
|  | 		match i: | ||
|  | 			MetroidvaniaSystem.R, MetroidvaniaSystem.L: | ||
|  | 				texture.draw(ci, MetSys.CELL_SIZE * 0.5 + corner_offset, corner_color) | ||
|  | 			MetroidvaniaSystem.D, MetroidvaniaSystem.U: | ||
|  | 				texture.draw(ci, Vector2(MetSys.CELL_SIZE.y, MetSys.CELL_SIZE.x) * 0.5 + corner_offset, corner_color) | ||
|  | 	 | ||
|  | 	# inner corner | ||
|  | 	for i in 4: | ||
|  | 		var j := rotate(i) | ||
|  | 		if borders[i] != -1 or borders[j] != -1: | ||
|  | 			continue | ||
|  | 		 | ||
|  | 		var neighbor_room := get_neighbor(map_data, coords, map_data.FWD[i] + map_data.FWD[j]) | ||
|  | 		if neighbor_room: | ||
|  | 			if neighbor_room.borders[opposite(i)] == -1 and neighbor_room.borders[opposite(j)] == -1: | ||
|  | 				continue | ||
|  | 		 | ||
|  | 		var texture: Texture2D = theme.inner_corner | ||
|  | 		var color1 := get_neighbor(map_data, coords, map_data.FWD[i]).get_border_color(rotate(i)) | ||
|  | 		var color2 := get_neighbor(map_data, coords, map_data.FWD[j]).get_border_color(rotate(j, -1)) | ||
|  | 		 | ||
|  | 		var corner_color := get_shared_color(color1, color2, theme.default_border_color) | ||
|  | 		 | ||
|  | 		canvas_item.draw_set_transform(offset * MetSys.CELL_SIZE + MetSys.CELL_SIZE * 0.5, PI * 0.5 * i, Vector2.ONE) | ||
|  | 		 | ||
|  | 		var corner_offset := -texture.get_size() | ||
|  | 		if theme.use_shared_borders: | ||
|  | 			corner_offset /= 2 | ||
|  | 		 | ||
|  | 		match i: | ||
|  | 			MetroidvaniaSystem.R, MetroidvaniaSystem.L: | ||
|  | 				theme.inner_corner.draw(ci, MetSys.CELL_SIZE * 0.5 + corner_offset, corner_color) | ||
|  | 			MetroidvaniaSystem.D, MetroidvaniaSystem.U: | ||
|  | 				theme.inner_corner.draw(ci, Vector2(MetSys.CELL_SIZE.y, MetSys.CELL_SIZE.x) * 0.5 + corner_offset, corner_color) | ||
|  | 
 | ||
|  | static func draw_shared_borders(): | ||
|  | 	assert(MetSys.settings.theme.use_shared_borders, "This function requires shared borders to be enabled.") | ||
|  | 	if not MetSys.has_meta(&"shared_borders_to_draw"): | ||
|  | 		return | ||
|  | 	 | ||
|  | 	var theme: MapTheme = MetSys.settings.theme | ||
|  | 	 | ||
|  | 	var shared_borders_to_draw: Dictionary = MetSys.get_meta(&"shared_borders_to_draw") | ||
|  | 	var shared_borders_data: Dictionary = MetSys.get_meta(&"shared_borders_data") | ||
|  | 	 | ||
|  | 	var shared_borders_colors: Dictionary#[Vector3i, Color] | ||
|  | 	var shared_corners_data: Dictionary#[Vector3i, int] | ||
|  | 	var shared_corners_colors: Dictionary#[Vector3i, Color] | ||
|  | 	 | ||
|  | 	var display_flags: int = shared_borders_data["display_flags"] | ||
|  | 	var canvas_item: CanvasItem = shared_borders_data["canvas_item"] | ||
|  | 	var ci := canvas_item.get_canvas_item() | ||
|  | 	 | ||
|  | 	var additional_corners: Dictionary#[Vector3i, Vector2] | ||
|  | 	for coords in shared_borders_to_draw: | ||
|  | 		for x in range (-1, 1): | ||
|  | 			for y in range(-1, 1): | ||
|  | 				var coords2: Vector3i = coords + Vector3i(x, y, 0) | ||
|  | 				if not coords2 in shared_borders_to_draw: | ||
|  | 					additional_corners[coords2] = shared_borders_to_draw[coords] + Vector2(x, y) | ||
|  | 	 | ||
|  | 	shared_borders_to_draw.merge(additional_corners) | ||
|  | 	for coords in shared_borders_to_draw: | ||
|  | 		var corner_data := 0 | ||
|  | 		corner_data |= (1 << 0) * (get_corner_bit(coords, MetroidvaniaSystem.R) | get_corner_bit(coords + Vector3i(1, 0, 0), MetroidvaniaSystem.L)) | ||
|  | 		corner_data |= (1 << 1) * (get_corner_bit(coords, MetroidvaniaSystem.D) | get_corner_bit(coords + Vector3i(0, 1, 0), MetroidvaniaSystem.U)) | ||
|  | 		corner_data |= (1 << 2) * (get_corner_bit(coords + Vector3i(0, 1, 0), MetroidvaniaSystem.R) | get_corner_bit(coords + Vector3i(1, 1, 0), MetroidvaniaSystem.L)) | ||
|  | 		corner_data |= (1 << 3) * (get_corner_bit(coords + Vector3i(1, 0, 0), MetroidvaniaSystem.D) | get_corner_bit(coords + Vector3i(1, 1, 0), MetroidvaniaSystem.U)) | ||
|  | 		 | ||
|  | 		if theme.is_unicorner(): | ||
|  | 			corner_data = signi(corner_data) * 15 | ||
|  | 		 | ||
|  | 		var use_default: bool | ||
|  | 		var color_blend: Array[Color] | ||
|  | 		for i in 4: | ||
|  | 			var color: Color | ||
|  | 			if i < 2: | ||
|  | 				color = get_shared_border_color(coords, i) | ||
|  | 			else: | ||
|  | 				color = get_shared_border_color(coords + Vector3i(1, 1, 0), i) | ||
|  | 			 | ||
|  | 			if color == theme.default_border_color: | ||
|  | 				use_default = true | ||
|  | 			elif color.a > 0: | ||
|  | 				color_blend.append(color) | ||
|  | 		 | ||
|  | 		shared_corners_data[coords] = corner_data | ||
|  | 		if not color_blend.is_empty(): | ||
|  | 			var ratio: float = 1.0 / color_blend.size() | ||
|  | 			shared_corners_colors[coords] = color_blend.reduce(func(final: Color, current: Color) -> Color: return final.lerp(current, ratio)) | ||
|  | 		elif use_default: | ||
|  | 			shared_corners_colors[coords] = theme.default_border_color | ||
|  | 		 | ||
|  | 		var border_data: Array[int] = [-1, -1] | ||
|  | 		var border_colors: Array[Color] = [Color(), Color()] | ||
|  | 		for i in 2: | ||
|  | 			var fwd := Vector3i(MetroidvaniaSystem.MapData.FWD[i].x, MetroidvaniaSystem.MapData.FWD[i].y, 0) | ||
|  | 			border_data[i] = maxi(get_border_at(coords, i), get_border_at(coords + fwd, opposite(i))) | ||
|  | 			border_colors[i] = get_shared_border_color(coords, i) | ||
|  | 		 | ||
|  | 		shared_borders_data[coords] = border_data | ||
|  | 		shared_borders_colors[coords] = border_colors | ||
|  | 	 | ||
|  | 	# borders | ||
|  | 	for coords in shared_borders_to_draw: | ||
|  | 		var borders: Array[int] = shared_borders_data[coords] | ||
|  | 		for i in 2: | ||
|  | 			var texture: Texture2D | ||
|  | 			var color: Color | ||
|  | 			 | ||
|  | 			var rotation := PI * 0.5 * i | ||
|  | 			if borders[i] == -1: | ||
|  | 				texture = get_border_texture(theme, -1, i) | ||
|  | 				color = Color.WHITE | ||
|  | 			else: | ||
|  | 				var border: int = borders[i] | ||
|  | 				 | ||
|  | 				if not bool(display_flags & MetroidvaniaSystem.DISPLAY_BORDERS): | ||
|  | 					border = 0 | ||
|  | 				 | ||
|  | 				texture = get_border_texture(theme, border, i) | ||
|  | 				color = shared_borders_colors[coords][i] | ||
|  | 			 | ||
|  | 			if not texture: | ||
|  | 				continue | ||
|  | 			 | ||
|  | 			canvas_item.draw_set_transform(shared_borders_to_draw[coords] * MetSys.CELL_SIZE + MetSys.CELL_SIZE * 0.5, rotation, Vector2.ONE) | ||
|  | 			match i: | ||
|  | 				MetroidvaniaSystem.R, MetroidvaniaSystem.L: | ||
|  | 					texture.draw(ci, -texture.get_size() / 2 + Vector2.RIGHT * (MetSys.CELL_SIZE.x * 0.5), color) | ||
|  | 				MetroidvaniaSystem.D, MetroidvaniaSystem.U: | ||
|  | 					texture.draw(ci, -texture.get_size() / 2 + Vector2.RIGHT * (MetSys.CELL_SIZE.y * 0.5), color) | ||
|  | 	 | ||
|  | 	# corners | ||
|  | 	for coords in shared_borders_to_draw: | ||
|  | 		var offset: Vector2 = shared_borders_to_draw[coords] | ||
|  | 		var corner_data: int = shared_corners_data[coords] | ||
|  | 		var corner_type = signi(corner_data & 1) + signi(corner_data & 2) + signi(corner_data & 4) + signi(corner_data & 8) | ||
|  | 		 | ||
|  | 		var corner_texture: Texture2D | ||
|  | 		var corner_rotation := -1 | ||
|  | 		match corner_type: | ||
|  | 			1: | ||
|  | 				corner_texture = theme.u_corner | ||
|  | 				match corner_data: | ||
|  | 					1: | ||
|  | 						corner_rotation = 0 | ||
|  | 					2: | ||
|  | 						corner_rotation = 3 | ||
|  | 					4: | ||
|  | 						corner_rotation = 2 | ||
|  | 					8: | ||
|  | 						corner_rotation = 1 | ||
|  | 			2: | ||
|  | 				corner_texture = theme.l_corner | ||
|  | 				match corner_data: | ||
|  | 					3: | ||
|  | 						corner_rotation = 3 | ||
|  | 					6: | ||
|  | 						corner_rotation = 2 | ||
|  | 					9: | ||
|  | 						corner_rotation = 0 | ||
|  | 					12: | ||
|  | 						corner_rotation = 1 | ||
|  | 			3: | ||
|  | 				corner_texture = theme.t_corner | ||
|  | 				match corner_data: | ||
|  | 					7: | ||
|  | 						corner_rotation = 1 | ||
|  | 					11: | ||
|  | 						corner_rotation = 2 | ||
|  | 					13: | ||
|  | 						corner_rotation = 3 | ||
|  | 					14: | ||
|  | 						corner_rotation = 0 | ||
|  | 			4: | ||
|  | 				corner_texture = theme.cross_corner | ||
|  | 				corner_rotation = 0 | ||
|  | 		 | ||
|  | 		if corner_rotation == -1 or not corner_texture: | ||
|  | 			continue | ||
|  | 		 | ||
|  | 		canvas_item.draw_set_transform(offset * MetSys.CELL_SIZE + MetSys.CELL_SIZE, PI * 0.5 * corner_rotation, Vector2.ONE) | ||
|  | 		corner_texture.draw(canvas_item.get_canvas_item(), -corner_texture.get_size() / 2, shared_corners_colors[coords]) | ||
|  | 	 | ||
|  | 	MetSys.remove_meta(&"shared_borders_to_draw") | ||
|  | 	MetSys.remove_meta(&"shared_borders_data") | ||
|  | 	canvas_item.draw_set_transform_matrix(Transform2D()) | ||
|  | 
 | ||
|  | static func setup_custom_elements(canvas_item: CanvasItem, offset: Vector2, coords: Vector3i): | ||
|  | 		var custom_element_data: Dictionary | ||
|  | 		if not MetSys.has_meta(&"custom_elements_data"): | ||
|  | 			custom_element_data["canvas_item"] = canvas_item | ||
|  | 			MetSys._add_meta(&"custom_elements_data", custom_element_data) | ||
|  | 
 | ||
|  | static func draw_custom_elements(canvas_item: CanvasItem, elements: Dictionary, base_offset: Vector2, rect: Rect2i, layer: int): | ||
|  | 	var element_manager: MetroidvaniaSystem.CustomElementManager = MetSys.settings.custom_elements | ||
|  | 	var already_drawn: Array[Dictionary] | ||
|  | 	 | ||
|  | 	for y in rect.size.y: | ||
|  | 		for x in rect.size.y: | ||
|  | 			var pos := rect.position + Vector2i(x, y) | ||
|  | 			for coords in elements: | ||
|  | 				if coords.z != layer: | ||
|  | 					continue | ||
|  | 				 | ||
|  | 				var element: Dictionary = elements[coords] | ||
|  | 				if element in already_drawn: | ||
|  | 					continue | ||
|  | 				 | ||
|  | 				var elerect := Rect2i(coords.x, coords.y, element["size"].x, element["size"].y) | ||
|  | 				if elerect.has_point(pos): | ||
|  | 					element_manager.draw_element(canvas_item, coords, element.name, (base_offset + Vector2(coords.x, coords.y) - Vector2(pos) + Vector2(x, y)) * MetSys.CELL_SIZE, Vector2(element.size) * MetSys.CELL_SIZE, element.data) | ||
|  | 					already_drawn.append(element) | ||
|  | 
 | ||
|  | static func get_border_at(coords: Vector3i, idx: int) -> int: | ||
|  | 	var cell_data = get_discovered_cell_at(coords) | ||
|  | 	if not cell_data: | ||
|  | 		return -1 | ||
|  | 	return cell_data.get_border(idx) | ||
|  | 
 | ||
|  | static func get_corner_bit(coords: Vector3i, idx: int) -> int: | ||
|  | 	return int(get_border_at(coords, idx) > -1) | ||
|  | 
 | ||
|  | static func get_shared_border_color(coords: Vector3i, idx: int) -> Color: | ||
|  | 	var fwd := Vector3i(MetroidvaniaSystem.MapData.FWD[idx].x, MetroidvaniaSystem.MapData.FWD[idx].y, 0) | ||
|  | 	var color := Color.TRANSPARENT | ||
|  | 	 | ||
|  | 	var cell_data = get_discovered_cell_at(coords) | ||
|  | 	if cell_data: | ||
|  | 		color = cell_data.get_border_color(idx) | ||
|  | 	 | ||
|  | 	cell_data = get_discovered_cell_at(coords + fwd) | ||
|  | 	if cell_data: | ||
|  | 		if color.a > 0: | ||
|  | 			color = get_shared_color(color, cell_data.get_border_color(opposite(idx)), MetSys.settings.theme.default_border_color) | ||
|  | 		else: | ||
|  | 			color = cell_data.get_border_color(opposite(idx)) | ||
|  | 	 | ||
|  | 	return color | ||
|  | 
 | ||
|  | static func get_discovered_cell_at(coords: Vector3i) -> MetroidvaniaSystem.MapData.CellData: | ||
|  | 	var cell_data = MetSys.map_data.get_cell_at(coords) | ||
|  | 	if cell_data and MetSys.is_cell_discovered(coords): | ||
|  | 		return cell_data | ||
|  | 	return null | ||
|  | 
 | ||
|  | static func get_shared_color(color1: Color, color2: Color, default: Color) -> Color: | ||
|  | 	if color1 == default: | ||
|  | 		return color2 | ||
|  | 	elif color2 == default: | ||
|  | 		return color1 | ||
|  | 	return color1.lerp(color2, 0.5) | ||
|  | 
 | ||
|  | static func get_border_texture(theme: MapTheme, idx: int, direction: int) -> Texture2D: | ||
|  | 	var texture_name: StringName | ||
|  | 	 | ||
|  | 	if theme.rectangle: | ||
|  | 		if direction == MetroidvaniaSystem.R or direction == MetroidvaniaSystem.L: | ||
|  | 			match idx: | ||
|  | 				-1: | ||
|  | 					texture_name = &"vertical_separator" | ||
|  | 				0: | ||
|  | 					texture_name = &"vertical_wall" | ||
|  | 				1: | ||
|  | 					texture_name = &"vertical_passage" | ||
|  | 				2: | ||
|  | 					texture_name = &"vertical_borders" | ||
|  | 		else: | ||
|  | 			match idx: | ||
|  | 				-1: | ||
|  | 					texture_name = &"horizontal_separator" | ||
|  | 				0: | ||
|  | 					texture_name = &"horizontal_wall" | ||
|  | 				1: | ||
|  | 					texture_name = &"horizontal_passage" | ||
|  | 				_: | ||
|  | 					texture_name = &"vertical_borders" | ||
|  | 	else: | ||
|  | 		match idx: | ||
|  | 			-1: | ||
|  | 				texture_name = &"separator" | ||
|  | 			0: | ||
|  | 				texture_name = &"wall" | ||
|  | 			1: | ||
|  | 				texture_name = &"passage" | ||
|  | 			_: | ||
|  | 				texture_name = &"borders" | ||
|  | 	 | ||
|  | 	if idx >= 2: | ||
|  | 		return theme.get(texture_name)[idx - 2] | ||
|  | 	else: | ||
|  | 		return theme.get(texture_name) | ||
|  | 
 | ||
|  | static func draw_empty(canvas_item: CanvasItem, offset: Vector2): | ||
|  | 	var theme: MapTheme = MetSys.settings.theme | ||
|  | 	if theme.empty_space_texture: | ||
|  | 		var ci := canvas_item.get_canvas_item() | ||
|  | 		theme.empty_space_texture.draw(ci, offset * MetSys.CELL_SIZE, Color.WHITE) | ||
|  | 
 | ||
|  | static func get_neighbor(map_data: MetroidvaniaSystem.MapData, coords: Vector3i, offset: Vector2i) -> MetroidvaniaSystem.MapData.CellData: | ||
|  | 	var neighbor: Vector2i = Vector2i(coords.x, coords.y) + offset | ||
|  | 	return map_data.get_cell_at(Vector3i(neighbor.x, neighbor.y, coords.z)) | ||
|  | 
 | ||
|  | static func rotate(i: int, amount := 1) -> int: | ||
|  | 	return (i + amount) % 4 | ||
|  | 
 | ||
|  | static func opposite(i: int) -> int: | ||
|  | 	return (i + 2) % 4 |