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extends Node3D
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class_name Particle
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var life_time : float
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var is_pause : bool = false
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var particle_list : Array[GPUParticles3D]
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var speed_scale_list = []
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func _ready():
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for child in get_children():
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if child is GPUParticles3D:
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var particle = child as GPUParticles3D
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particle_list.append(particle)
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speed_scale_list.append(particle.speed_scale)
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for particle : GPUParticles3D in particle_list:
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if particle.lifetime > life_time:
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life_time = particle.lifetime
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particle.restart()
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func _process(delta):
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if is_pause:
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return
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life_time -= delta
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if life_time <= 0:
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queue_free()
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func set_pause(is_pause_set:bool):
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is_pause = is_pause_set
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for i in range(len(particle_list)):
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var particle = particle_list[i]
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var speed_scale = speed_scale_list[i]
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particle.speed_scale = 0 if is_pause else speed_scale
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