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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://dubkvm86cj32f"]
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[ext_resource type="Resource" uid="uid://c87w2x5qfqdns" path="res://config/attack/blunt_normal_hit_back.tres" id="1_ixy7x"]
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[ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="2_h70wx"]
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[ext_resource type="Resource" uid="uid://dja8jwx16njmf" path="res://config/attack_box/box_small.tres" id="2_wc71d"]
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[ext_resource type="Animation" uid="uid://cyu0yin1rpiak" path="res://resource/skill_animation/hero01_fist_attack02.tres" id="3_tllt1"]
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[ext_resource type="SpriteFrames" uid="uid://bhsotj76tuovy" path="res://resource/animation/character/hero01_fist_attack.aseprite" id="4_fevaa"]
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[ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="5_gliie"]
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[resource]
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script = ExtResource("2_h70wx")
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weapon = ExtResource("5_gliie")
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action = "attack_light"
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name = ""
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skill_animation = ExtResource("3_tllt1")
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range = 0.0
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free_lock = false
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ignore_push = false
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attack1 = ExtResource("1_ixy7x")
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attack1_box = ExtResource("2_wc71d")
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stance_from = 1
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stance_to = 2
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break_level = 3
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refresh_animation = false
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sprite_frames = ExtResource("4_fevaa")
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animation_name = "fist_attack02"
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