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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://rib7hj11oscr"]
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[ext_resource type="Resource" uid="uid://d3mcp8sf6qbmd" path="res://config/attack/sharp_normal_hit.tres" id="1_mxlqc"]
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[ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="2_hh5ph"]
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[ext_resource type="Resource" uid="uid://bqejjllfy03h3" path="res://config/attack_box/box_normal.tres" id="2_nk4i8"]
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[ext_resource type="Animation" uid="uid://p8l0puqxrkwh" path="res://resource/skill_animation/hero01_long_air_attack01.tres" id="3_3pp8a"]
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[ext_resource type="SpriteFrames" uid="uid://ce83cuqwgwwi4" path="res://resource/animation/character/hero01_long_attack.aseprite" id="4_q0bln"]
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[ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="5_s1k6m"]
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[resource]
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script = ExtResource("2_hh5ph")
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weapon = ExtResource("5_s1k6m")
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action = "attack_light"
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name = ""
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skill_animation = ExtResource("3_3pp8a")
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range = 0.0
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free_lock = false
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ignore_push = false
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attack1 = ExtResource("1_mxlqc")
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attack1_box = ExtResource("2_nk4i8")
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stance_from = 10
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stance_to = 11
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break_level = 3
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refresh_animation = false
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sprite_frames = ExtResource("4_q0bln")
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animation_name = "long_air_attack01"
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