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							|  |  |  | @onready var headbar_scene = preload("res://scene/ui/item/headbar.tscn") | 
					
						
							|  |  |  | @onready var camera: CameraManager = Global.camera_mgr | 
					
						
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							|  |  |  | class HeadbarMeta: | 
					
						
							|  |  |  |     var pos: Vector3 | 
					
						
							|  |  |  |     var headbar: Headbar | 
					
						
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							|  |  |  | var headbar_map = {} | 
					
						
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							|  |  |  | func _ready(): | 
					
						
							|  |  |  |     SignalManager.character_create.connect(on_character_create) | 
					
						
							|  |  |  |     SignalManager.character_ui_pos_changed.connect(on_character_ui_pos_changed) | 
					
						
							|  |  |  |     SignalManager.character_destroy.connect(on_character_destroy) | 
					
						
							|  |  |  |     SignalManager.character_status_changed.connect(on_character_status_changed) | 
					
						
							|  |  |  |     SignalManager.character_hit_text.connect(on_character_hit_text) | 
					
						
							|  |  |  |     SignalManager.character_hit_damage.connect(on_character_hit_damage) | 
					
						
							|  |  |  |     SignalManager.character_die.connect(on_character_die) | 
					
						
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							|  |  |  | func _process(delta): | 
					
						
							|  |  |  |     for k in headbar_map: | 
					
						
							|  |  |  |         var headbar_meta = headbar_map[k] as HeadbarMeta | 
					
						
							|  |  |  |         headbar_meta.headbar.position = camera.get_screen_pos(headbar_meta.pos) | 
					
						
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							|  |  |  | func on_character_create(id: int, type: int, pos: Vector3): | 
					
						
							|  |  |  |     if type != Enum.ECharacterType.Monster: | 
					
						
							|  |  |  |         return | 
					
						
							|  |  |  |     var new_headbar_meta = HeadbarMeta.new() | 
					
						
							|  |  |  |     new_headbar_meta.pos = pos | 
					
						
							|  |  |  |     var new_headbar      = headbar_scene.instantiate() | 
					
						
							|  |  |  |     add_child(new_headbar) | 
					
						
							|  |  |  |     new_headbar_meta.headbar = new_headbar | 
					
						
							|  |  |  |     on_character_ui_pos_changed(id, pos) | 
					
						
							|  |  |  |     headbar_map[id] = new_headbar_meta | 
					
						
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							|  |  |  | func on_character_ui_pos_changed(id: int, pos: Vector3): | 
					
						
							|  |  |  |     if not id in headbar_map: | 
					
						
							|  |  |  |         return | 
					
						
							|  |  |  |     var headbar_meta = headbar_map[id] | 
					
						
							|  |  |  |     var headbar      = headbar_meta.headbar as Headbar | 
					
						
							|  |  |  |     headbar_meta.pos = pos | 
					
						
							|  |  |  |     headbar.position = camera.get_screen_pos(pos) | 
					
						
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							|  |  |  | func on_character_destroy(id: int): | 
					
						
							|  |  |  |     if not id in headbar_map: | 
					
						
							|  |  |  |         return | 
					
						
							|  |  |  |     var headbar_meta = headbar_map[id] | 
					
						
							|  |  |  |     var headbar      = headbar_meta.headbar as Headbar | 
					
						
							|  |  |  |     headbar.queue_free() | 
					
						
							|  |  |  |     headbar_map.erase(id) | 
					
						
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							|  |  |  | func on_character_status_changed(id: int, status_name: String, value): | 
					
						
							|  |  |  |     if not id in headbar_map: | 
					
						
							|  |  |  |         return | 
					
						
							|  |  |  |     var headbar_meta = headbar_map[id] | 
					
						
							|  |  |  |     var headbar      = headbar_meta.headbar as Headbar | 
					
						
							|  |  |  |     var func_name    = "on_%s_changed" % status_name | 
					
						
							|  |  |  |     if headbar.has_method(func_name): | 
					
						
							|  |  |  |         headbar.call(func_name, value) | 
					
						
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							|  |  |  | func on_character_hit_text(id: int, value: String): | 
					
						
							|  |  |  |     if not id in headbar_map: | 
					
						
							|  |  |  |         return | 
					
						
							|  |  |  |     var headbar_meta = headbar_map[id] | 
					
						
							|  |  |  |     var headbar      = headbar_meta.headbar as Headbar | 
					
						
							|  |  |  |     headbar.on_hit_text(value) | 
					
						
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							|  |  |  | func on_character_hit_damage(id: int, value: float): | 
					
						
							|  |  |  |     if not id in headbar_map: | 
					
						
							|  |  |  |         return | 
					
						
							|  |  |  |     var headbar_meta = headbar_map[id] | 
					
						
							|  |  |  |     var headbar      = headbar_meta.headbar as Headbar | 
					
						
							|  |  |  |     headbar.on_hit_damage(value) | 
					
						
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							|  |  |  | func on_character_die(id: int): | 
					
						
							|  |  |  |     if not id in headbar_map: | 
					
						
							|  |  |  |         return | 
					
						
							|  |  |  |     var headbar_meta = headbar_map[id] | 
					
						
							|  |  |  |     var headbar      = headbar_meta.headbar as Headbar | 
					
						
							|  |  |  |     headbar.queue_free() | 
					
						
							|  |  |  |     headbar_map.erase(id) |