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			31 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
| 
											2 years ago
										 | // xs_begin | ||
|  | // author : '@mode_vis' | ||
|  | // arg : { var = 'm_teeth' name = 'Teeth' value = '6'   range = '3 64'    step = '1'	precision = '0' } | ||
|  | // arg : { var = 'm_inner' name = 'Inner' value = '0.5' range = '0.0 1.0' step = '0.05'	precision = '2' } | ||
|  | // xs_end | ||
|  | 
 | ||
|  | //===== built-in args ===== | ||
|  | // uniform vec3		i_volume_size;		// volume size [1-256] | ||
|  | // uniform float	i_color_index;		// current color index [0-255] | ||
|  | // uniform int		i_num_color_sels;	// number of color selections [1-255] | ||
|  | 
 | ||
|  | //===== built-in functions =====  | ||
|  | // float voxel( vec3 v );				// get voxel color index | ||
|  | // float color_sel( float k );			// get kth selected color index | ||
|  | // vec4 palette( float index );			// get palette color | ||
|  | 
 | ||
|  | // generate a new voxel color index [0, 255] at position v ( v is at the center of voxel, such as vec3( 1.5, 2.5, 4.5 ) ) | ||
|  | float map( vec3 v ) { | ||
|  | 	float evo = 1.0; | ||
|  | 	 | ||
|  | 	vec3 center = i_volume_size * 0.5; | ||
|  | 	vec3 p = (v-center); | ||
|  | 	p.z = 1.0; | ||
|  | 	float r = 0.12*min(i_volume_size.x,i_volume_size.y); | ||
|  | 	float R = length(p); | ||
|  | 	float a = atan(p.y,p.x); | ||
|  | 	float f = smoothstep(-.5, evo, cos(a * m_teeth)) * r + r * 3.0; | ||
|  | 	float d = step(r*4.*m_inner,R); | ||
|  | 	float col = d * vec3( 1.-step(f,R)) ; | ||
|  | 	return col* i_color_index; | ||
|  | } |