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			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
| 
											2 years ago
										 | // xs_begin | ||
|  | // author : 'ephtracy' | ||
|  | // arg : { var = 'm_side'  name = 'Side'  value = '3'   range = '3 64'    step = '1'    precision = '0' } | ||
|  | // arg : { var = 'm_angle' name = 'Angle' value = '0'   range = '0 360'   step = '5'    precision = '0' } | ||
|  | // xs_end | ||
|  | 
 | ||
|  | //===== built-in args ===== | ||
|  | // uniform vec3		i_volume_size;		// volume size [1-256] | ||
|  | // uniform float	i_color_index;		// current color index [0-255] | ||
|  | // uniform int		i_num_color_sels;	// number of color selections [1-255] | ||
|  | 
 | ||
|  | //===== built-in functions =====  | ||
|  | // float voxel( vec3 v );				// get voxel color index | ||
|  | // float color_sel( float k );			// get kth selected color index | ||
|  | // vec4 palette( float index );			// get palette color | ||
|  | 
 | ||
|  | // generate a new voxel color index [0, 255] at position v ( v is at the center of voxel, such as vec3( 1.5, 2.5, 4.5 ) ) | ||
|  | float map( vec3 v ) { | ||
|  | 	const float PI = 3.1415926; | ||
|  | 
 | ||
|  | 	// model center | ||
|  | 	vec3 center = i_volume_size * 0.5; | ||
|  | 	 | ||
|  | 	// 2D pos | ||
|  | 	vec2 u = ( v - center ).xy; | ||
|  | 
 | ||
|  | 	// poly | ||
|  | 	float angle = PI * 2.0 / max( floor( m_side ), 3.0 ); | ||
|  | 	float t = min( center.x, center.y ); | ||
|  | 
 | ||
|  | 	// polar coord | ||
|  | 	float r = length( u ); | ||
|  | 	float theta = atan( u.y, u.x ) + PI + m_angle / 180.0 * PI; | ||
|  | 
 | ||
|  | 	r *= cos( angle * abs( fract( theta / angle ) - 0.5 ) ); | ||
|  | 	t *= cos( angle * 0.5 ); | ||
|  | 
 | ||
|  | 	r = max( r, 0.0 ); | ||
|  | 	t = max( t, 0.0 ); | ||
|  | 
 | ||
|  | 	return i_color_index * step( r, t ); | ||
|  | } |