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							|  |  |  | @tool | 
					
						
							|  |  |  | extends Node3D | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @export var refresh_animation_lib: bool: | 
					
						
							|  |  |  |     get: return false | 
					
						
							|  |  |  |     set(_value): | 
					
						
							|  |  |  |         Util.refresh_animation_lib() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @export var refresh_mesh_lib: bool: | 
					
						
							|  |  |  |     get: return false | 
					
						
							|  |  |  |     set(_value): | 
					
						
							|  |  |  |         process_mesh_lib("res://resource/mesh_level") | 
					
						
							|  |  |  |         print("done.") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @export var refresh_uid: bool: | 
					
						
							|  |  |  |     get: return false | 
					
						
							|  |  |  |     set(_value): | 
					
						
							|  |  |  |         process_dir("res://") | 
					
						
							|  |  |  |         print("done.") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | func process_mesh_lib(dir_name: String) -> void: | 
					
						
							|  |  |  |     var dir := DirAccess.open(dir_name) | 
					
						
							|  |  |  |     if not dir: | 
					
						
							|  |  |  |         print("An error occurred when trying to access the path: ", dir_name) | 
					
						
							|  |  |  |         return | 
					
						
							|  |  |  |     var path_list: Array[Variant] = [] | 
					
						
							|  |  |  |     dir.list_dir_begin() | 
					
						
							|  |  |  |     for file_name in dir.get_files(): | 
					
						
							|  |  |  |         if file_name.ends_with(".vox"): | 
					
						
							|  |  |  |             path_list.append(dir_name + "/" + file_name) | 
					
						
							|  |  |  |     Util.refresh_mesh_library(path_list) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | func process_dir(dir_name: String) -> void: | 
					
						
							|  |  |  |     var dir := DirAccess.open(dir_name) | 
					
						
							|  |  |  |     if dir: | 
					
						
							|  |  |  |         dir.list_dir_begin() | 
					
						
							|  |  |  |         var file_name: String = dir.get_next() | 
					
						
							|  |  |  |         if dir_name.ends_with("/"): | 
					
						
							|  |  |  |             dir_name = dir_name.trim_suffix("/") | 
					
						
							|  |  |  |         while file_name != "": | 
					
						
							|  |  |  |             if dir.current_is_dir(): | 
					
						
							|  |  |  |                 print("-----" + dir_name + "/" + file_name + " -----") | 
					
						
							|  |  |  |                 process_dir(dir_name + "/" + file_name) | 
					
						
							|  |  |  |             elif file_name.get_extension() in [ "tres", "res" ]: | 
					
						
							|  |  |  |                 print(dir_name + "/" + file_name) | 
					
						
							|  |  |  |                 var res := ResourceLoader.load(dir_name + "/" + file_name) | 
					
						
							|  |  |  |                 ResourceSaver.save(res) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             file_name = dir.get_next() | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         print("An error occurred when trying to access the path: ", dir_name) |