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[gd_resource type="Resource" script_class="PlayerSkillCfg" load_steps=6 format=3 uid="uid://drxg06dvcx4oj"]
[ext_resource type="Resource" uid="uid://bsqk3q6mccllg" path="res://config/attack/normal_hit.tres" id="1_qfkyy"]
[ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="2_gjjhv"]
[ext_resource type="Animation" uid="uid://cjfy6ia1ukyiu" path="res://resource/skill_animation/hero01_long_air_attack02.tres" id="3_76yga"]
[ext_resource type="SpriteFrames" uid="uid://ce83cuqwgwwi4" path="res://resource/animation/character/hero01_long_attack.aseprite" id="4_ahm2t"]
[ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="5_nkec4"]
[resource]
script = ExtResource("2_gjjhv")
weapon = ExtResource("5_nkec4")
stance_from = 11
stance_to = 12
break_level = 3
action = "attack_light"
name = ""
skill_animation = ExtResource("3_76yga")
attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_qfkyy")])
free_lock = false
refresh_animation = false
sprite_frames = ExtResource("4_ahm2t")
animation_name = "long_air_attack02"