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			21 lines
		
	
	
		
			761 B
		
	
	
	
		
			Plaintext
		
	
| 
											2 years ago
										 | // xs_begin | ||
|  | // author : 'ephtracy' | ||
|  | // xs_end | ||
|  | 
 | ||
|  | //===== built-in args ===== | ||
|  | // uniform vec3		i_volume_size;		// volume size [1-256] | ||
|  | // uniform float	i_color_index;		// current color index [0-255] | ||
|  | // uniform int		i_num_color_sels;	// number of color selections [1-255] | ||
|  | 
 | ||
|  | //===== built-in functions =====  | ||
|  | // float voxel( vec3 v );				// get voxel color index | ||
|  | // float color_sel( float k );			// get kth selected color index | ||
|  | // vec4 palette( float index );			// get palette color | ||
|  | 
 | ||
|  | // generate a new voxel color index [0, 255] at position v ( v is at the center of voxel, such as vec3( 1.5, 2.5, 4.5 ) ) | ||
|  | float map( vec3 v ) { | ||
|  | 	const float PI = 3.1415926; | ||
|  | 	v = ( v - i_volume_size * 0.5 ) / ( i_volume_size * 0.5 ); | ||
|  | 	return i_color_index * step( length( v ), 1.0 ); | ||
|  | } |