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			46 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			GDScript
		
	
		
		
			
		
	
	
			46 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			GDScript
		
	
| 
											2 years ago
										 | ## Selector Reactive nodes will attempt to execute each of its children until one of | ||
|  | ## them return `SUCCESS`. If all children return `FAILURE`, this node will also | ||
|  | ## return `FAILURE`. | ||
|  | ## If a child returns `RUNNING` it will restart. | ||
|  | @tool | ||
|  | @icon("../../icons/selector_reactive.svg") | ||
|  | class_name SelectorReactiveComposite extends Composite | ||
|  | 
 | ||
|  | func tick(actor: Node, blackboard: Blackboard) -> int: | ||
|  | 	for c in get_children(): | ||
|  | 		if c != running_child: | ||
|  | 			c.before_run(actor, blackboard) | ||
|  | 
 | ||
|  | 		var response = c.tick(actor, blackboard) | ||
|  | 		if can_send_message(blackboard): | ||
|  | 			BeehaveDebuggerMessages.process_tick(c.get_instance_id(), response) | ||
|  | 
 | ||
|  | 		if c is ConditionLeaf: | ||
|  | 			blackboard.set_value("last_condition", c, str(actor.get_instance_id())) | ||
|  | 			blackboard.set_value("last_condition_status", response, str(actor.get_instance_id())) | ||
|  | 
 | ||
|  | 		match response: | ||
|  | 			SUCCESS: | ||
|  | 				# Interrupt any child that was RUNNING before. | ||
|  | 				if c != running_child: | ||
|  | 					interrupt(actor, blackboard) | ||
|  | 				c.after_run(actor, blackboard) | ||
|  | 				return SUCCESS | ||
|  | 			FAILURE: | ||
|  | 				c.after_run(actor, blackboard) | ||
|  | 			RUNNING: | ||
|  | 				if c != running_child: | ||
|  | 					interrupt(actor, blackboard) | ||
|  | 					running_child = c | ||
|  | 				if c is ActionLeaf: | ||
|  | 					blackboard.set_value("running_action", c, str(actor.get_instance_id())) | ||
|  | 				return RUNNING | ||
|  | 
 | ||
|  | 	return FAILURE | ||
|  | 
 | ||
|  | 
 | ||
|  | func get_class_name() -> Array[StringName]: | ||
|  | 	var classes := super() | ||
|  | 	classes.push_back(&"SelectorReactiveComposite") | ||
|  | 	return classes |