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54 lines
1.5 KiB
GDScript

2 years ago
@tool
extends "res://addons/MetroidvaniaSystem/Database/CellPaintEditor.gd"
func _editor_init() -> void:
use_cursor = false
super()
2 years ago
func _editor_input(event: InputEvent):
var cell_data := get_cell_at_cursor()
if event is InputEventMouseMotion:
if cell_data:
var rel := editor.map_overlay.get_local_mouse_position().posmodv(MetSys.CELL_SIZE)
var border := get_square_border_idx(cell_data.borders, rel)
var new_border := -1
var borders: Array[int] = cell_data.borders
for i in 4:
if border == i and borders[i] > -1:
new_border = border
break
if new_border != highlighted_border:
highlighted_border = new_border
editor.map_overlay.queue_redraw()
else:
highlighted_border = -1
super(event)
2 years ago
func update_hovered_room():
if highlighted_border == -1:
highlighted_room.clear()
return
super()
2 years ago
func modify_cell(cell_data: MetroidvaniaSystem.MapData.CellData, mode: int) -> bool:
if highlighted_border == -1:
return false
var modified: bool
if whole_room:
for i in 4:
modified = modify_border(cell_data, i, mode) or modified
else:
modified = modify_border(cell_data, highlighted_border, mode)
return modified
2 years ago
func modify_border(cell_data: MetroidvaniaSystem.MapData.CellData, border: int, mode: int) -> bool:
return false