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120 lines
4.4 KiB
GDScript

2 years ago
@tool
extends Control
const EDITOR_SCRIPT = preload("res://addons/MetroidvaniaSystem/Database/MapEditor.gd")
var editor: EDITOR_SCRIPT
var theme_cache: Dictionary
var use_cursor := true
var room_only_cursor := true
var drag_from: Vector2i = EDITOR_SCRIPT.NULL_VECTOR2I
var highlighted_room: Array[Vector3i]
var highlighted_border := -1
var top_draw: Callable
func _ready() -> void:
if not owner.plugin:
return
editor = owner
_editor_init.call_deferred()
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func _editor_init():
pass
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func _update_theme():
pass
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func _editor_enter():
pass
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func _editor_exit():
pass
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func _editor_input(event: InputEvent):
pass
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func _editor_draw(map_overlay: CanvasItem):
if highlighted_border == -1:
for p in highlighted_room:
map_overlay.draw_rect(Rect2(Vector2(p.x, p.y) * MetSys.CELL_SIZE, MetSys.CELL_SIZE), theme_cache.highlighted_room)
if drag_from == EDITOR_SCRIPT.NULL_VECTOR2I:
if use_cursor and map_overlay.cursor_inside and (not room_only_cursor or get_cell_at_cursor()):
map_overlay.draw_rect(Rect2(get_cursor_pos() as Vector2 * MetSys.CELL_SIZE, MetSys.CELL_SIZE), theme_cache.cursor_color, false, 2)
else:
var rect := get_rect_between(drag_from, get_cursor_pos())
top_draw = func(map_overlay: CanvasItem): map_overlay.draw_string(get_theme_font(&"font", &"Label"), Vector2(get_cursor_pos()) * MetSys.CELL_SIZE + MetSys.CELL_SIZE * Vector2.UP * 0.5, "%d x %d" % [rect.size.x, rect.size.y])
rect.position *= MetSys.CELL_SIZE
rect.size *= MetSys.CELL_SIZE
map_overlay.draw_rect(rect, theme_cache.cursor_color, false, 2)
if highlighted_border > -1:
if highlighted_room.is_empty():
draw_border_highlight(map_overlay, get_cursor_pos(), highlighted_border)
else:
for p in highlighted_room:
var cell_data := MetSys.map_data.get_cell_at(p)
for i in 4:
if cell_data.borders[i] > -1:
draw_border_highlight(map_overlay, Vector2(p.x, p.y), i)
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func draw_border_highlight(map_overlay: CanvasItem, pos: Vector2, border: int):
match border:
MetSys.R:
map_overlay.draw_rect(Rect2(pos * MetSys.CELL_SIZE + Vector2(MetSys.CELL_SIZE.x * 0.667, 0), MetSys.CELL_SIZE * Vector2(0.333, 1)), theme_cache.border_highlight)
MetSys.D:
map_overlay.draw_rect(Rect2(pos * MetSys.CELL_SIZE + Vector2(0, MetSys.CELL_SIZE.y * 0.667), MetSys.CELL_SIZE * Vector2(1, 0.333)), theme_cache.border_highlight)
MetSys.L:
map_overlay.draw_rect(Rect2(pos * MetSys.CELL_SIZE, MetSys.CELL_SIZE * Vector2(0.333, 1)), theme_cache.border_highlight)
MetSys.U:
map_overlay.draw_rect(Rect2(pos * MetSys.CELL_SIZE, MetSys.CELL_SIZE * Vector2(1, 0.333)), theme_cache.border_highlight)
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func get_cursor_pos() -> Vector2i:
return editor.get_cursor_pos()
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func get_coords(p: Vector2i, layer := editor.current_layer) -> Vector3i:
return Vector3i(p.x, p.y, layer)
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func get_rect_between(point1: Vector2, point2: Vector2) -> Rect2:
var start: Vector2
start.x = minf(point1.x, point2.x)
start.y = minf(point1.y, point2.y)
var end: Vector2
end.x = maxf(point1.x, point2.x)
end.y = maxf(point1.y, point2.y)
return Rect2(start, Vector2.ONE).expand(end + Vector2.ONE)
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func get_square_border_idx(borders: Array[int], rel: Vector2) -> int:
if borders[MetSys.L] > -1 and rel.x < MetSys.CELL_SIZE.x / 3:
return MetSys.L
if borders[MetSys.R] > -1 and rel.x > MetSys.CELL_SIZE.x - MetSys.CELL_SIZE.x / 3:
return MetSys.R
if borders[MetSys.U] > -1 and rel.y < MetSys.CELL_SIZE.y / 3:
return MetSys.U
if borders[MetSys.D] > -1 and rel.y > MetSys.CELL_SIZE.y - MetSys.CELL_SIZE.y / 3:
return MetSys.D
return -1
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func get_cell_at_cursor() -> MetroidvaniaSystem.MapData.CellData:
return MetSys.map_data.get_cell_at(get_coords(get_cursor_pos()))
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func mark_modified():
editor.plugin.modified = true
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func _notification(what: int) -> void:
if what == NOTIFICATION_THEME_CHANGED:
theme_cache.highlighted_room = get_theme_color(&"highlighted_room", &"MetSys")
theme_cache.border_highlight = get_theme_color(&"border_highlight", &"MetSys")
theme_cache.cursor_color = get_theme_color(&"cursor_color", &"MetSys")
_update_theme()