## The root directory where room scenes are located. All scenes used for MetSys editor should be within this folder or its subfolders.
@export_dirvarmap_root_folder:String="res://"
@export_dirvarmap_setting_folder:String="res://"
## The size of a map cell within an in-game room, i.e. this is the real game size of your map cells. Usually equal to the screen size.
@exportvarin_game_cell_size:=Vector2(1152,648)
@exportvarcollectible_list:Array[Dictionary]
## The script that determines the custom elements available in the Custom Elements map editor mode. It should inherit [code]CustomElementManager.gd[/code], refer to that class' documentation on how to use it.