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[gd_resource type="Resource" script_class="SkillPlayerCfg" load_steps=6 format=3 uid="uid://huxlxrmyulo"]
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[ext_resource type="Resource" uid="uid://ckeuv5lhfk2s0" path="res://config/attack/sharp_normal_hit_back.tres" id="1_7ai5j"]
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[ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="1_uaib7"]
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[ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="2_8uqiw"]
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[ext_resource type="Animation" uid="uid://c8yueqe7rjn60" path="res://resource/skill_animation/hero01_long_attack03.tres" id="2_ugt3f"]
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[ext_resource type="SpriteFrames" uid="uid://ce83cuqwgwwi4" path="res://resource/animation/character/hero01_long_attack.aseprite" id="3_sr2og"]
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[resource]
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script = ExtResource("1_uaib7")
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weapon = ExtResource("2_8uqiw")
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stance_from = 2
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stance_to = 3
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break_level = 3
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action = "attack_light"
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name = ""
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skill_animation = ExtResource("2_ugt3f")
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attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_7ai5j")])
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sub_character_list = Array[Resource("res://script/config/character_cfg.gd")]([])
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free_lock = false
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refresh_animation = false
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sprite_frames = ExtResource("3_sr2og")
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animation_name = "long_attack03"
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