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			21 lines
		
	
	
		
			460 B
		
	
	
	
		
			Plaintext
		
	
| 
											2 years ago
										 | shader_type spatial; | ||
|  | render_mode blend_add,unshaded; | ||
|  | 
 | ||
|  | uniform sampler2D tex_main : source_color; | ||
|  | 
 | ||
|  | //void vertex() { | ||
|  |     //mat4 modified_model_view = VIEW_MATRIX * mat4( | ||
|  |         //INV_VIEW_MATRIX[0], | ||
|  |         //INV_VIEW_MATRIX[1], | ||
|  |         //INV_VIEW_MATRIX[2], | ||
|  |         //MODEL_MATRIX[3] | ||
|  |     //); | ||
|  |     //MODELVIEW_MATRIX = modified_model_view; | ||
|  | //} | ||
|  | 
 | ||
|  | void fragment() { | ||
|  | 	vec4 col = texture(tex_main, UV); | ||
|  | 	ALBEDO = mix(col.rgb, COLOR.rgb, COLOR.a); | ||
|  | 	ALPHA = col.r; | ||
|  | } |