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13 lines
303 B
GDScript

extends Control
class_name WeaponItemSub
func set_texture(value:Texture2D):
2 years ago
$WeaponIcon.texture = value
func update_alpha(alpha_from:float,alpha_to:float,rate:float):
var alpha = lerp(alpha_from,alpha_to,rate)
$WeaponIcon.modulate = Color(1,1,1,alpha)
$WeaponSlot.modulate = Color(1,1,1,alpha)