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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=6 format=3 uid="uid://chuf7yp2oc0f7"]
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[ext_resource type="Resource" uid="uid://bv4uoey1liqoq" path="res://config/attack/sharp_heavy_hit_blow.tres" id="1_m5u18"]
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[ext_resource type="Resource" uid="uid://bnfnjdw0tms3h" path="res://config/attack_box/box_large.tres" id="2_0351a"]
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[ext_resource type="Script" uid="uid://dgwtu2wj5033u" path="res://script/config/skill_weapon_cfg.gd" id="3_to21l"]
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[ext_resource type="Animation" uid="uid://cjc6sis2xn1yy" path="res://resource/skill_animation/hero01_long_air_skill02.tres" id="4_u7aq7"]
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[ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="6_vj7l0"]
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[resource]
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script = ExtResource("3_to21l")
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weapon = ExtResource("6_vj7l0")
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action = "attack_heavy"
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name = ""
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sub_character_count = 0
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skill_animation = ExtResource("4_u7aq7")
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stance_from = 12
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stance_to = 10
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break_level = 3
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is_charging = false
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attack1 = ExtResource("1_m5u18")
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attack1_box = ExtResource("2_0351a")
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attack1_with_stop = false
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attack2_with_stop = false
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mp_cost = 0
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mp_sub_cost = false
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free_lock = false
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ignore_push = true
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is_lock_x = true
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is_lock_x_move = true
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range = 0.0
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warn_type = 0
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animation_name = "long_air_skill02"
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