You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
	
	
		
			
				
					
						
							|  |  |  | ## A node in the behavior tree. Every node must return `SUCCESS`, `FAILURE` or | 
					
						
							|  |  |  | ## `RUNNING` when ticked. | 
					
						
							|  |  |  | @tool | 
					
						
							|  |  |  | class_name BeehaveNode extends Node | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | enum { | 
					
						
							|  |  |  |     SUCCESS, | 
					
						
							|  |  |  |     FAILURE, | 
					
						
							|  |  |  |     RUNNING | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | func _get_configuration_warnings() -> PackedStringArray: | 
					
						
							|  |  |  |     var warnings: PackedStringArray = [] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if get_children().any(func(x): return not (x is BeehaveNode)): | 
					
						
							|  |  |  |         warnings.append("All children of this node should inherit from BeehaveNode class.") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return warnings | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Executes this node and returns a status code. | 
					
						
							|  |  |  | ## This method must be overwritten. | 
					
						
							|  |  |  | func tick(actor: Node, blackboard: Blackboard) -> int: | 
					
						
							|  |  |  |     return SUCCESS | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Called when this node needs to be interrupted before it can return FAILURE or SUCCESS. | 
					
						
							|  |  |  | func interrupt(actor: Node, blackboard: Blackboard) -> void: | 
					
						
							|  |  |  |     pass | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Called before the first time it ticks by the parent. | 
					
						
							|  |  |  | func before_run(actor: Node, blackboard: Blackboard) -> void: | 
					
						
							|  |  |  |     pass | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Called after the last time it ticks and returns | 
					
						
							|  |  |  | ## [code]SUCCESS[/code] or [code]FAILURE[/code]. | 
					
						
							|  |  |  | func after_run(actor: Node, blackboard: Blackboard) -> void: | 
					
						
							|  |  |  |     pass | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | func get_class_name() -> Array[StringName]: | 
					
						
							|  |  |  |     return [&"BeehaveNode"] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | func can_send_message(blackboard: Blackboard) -> bool: | 
					
						
							|  |  |  |     return blackboard.get_value("can_send_message", false) |