|  |  |  | [gd_resource type="Animation" load_steps=2 format=3 uid="uid://dd1d51x51so2p"] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [ext_resource type="SpriteFrames" uid="uid://cajgs8smbkjan" path="res://resource/animation/character/hero01_fist_skill01.aseprite" id="1_3gkl8"] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [resource] | 
					
						
							|  |  |  | resource_name = "hero01_fist_air_skill03" | 
					
						
							|  |  |  | length = 2.0 | 
					
						
							|  |  |  | step = 0.1 | 
					
						
							|  |  |  | tracks/0/type = "value" | 
					
						
							|  |  |  | tracks/0/imported = false | 
					
						
							|  |  |  | tracks/0/enabled = true | 
					
						
							|  |  |  | tracks/0/path = NodePath("View:sprite_frames") | 
					
						
							|  |  |  | tracks/0/interp = 1 | 
					
						
							|  |  |  | tracks/0/loop_wrap = true | 
					
						
							|  |  |  | tracks/0/keys = { | 
					
						
							|  |  |  | "times": PackedFloat32Array(0), | 
					
						
							|  |  |  | "transitions": PackedFloat32Array(1), | 
					
						
							|  |  |  | "update": 1, | 
					
						
							|  |  |  | "values": [ExtResource("1_3gkl8")] | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | tracks/1/type = "value" | 
					
						
							|  |  |  | tracks/1/imported = false | 
					
						
							|  |  |  | tracks/1/enabled = true | 
					
						
							|  |  |  | tracks/1/path = NodePath("View:animation") | 
					
						
							|  |  |  | tracks/1/interp = 1 | 
					
						
							|  |  |  | tracks/1/loop_wrap = true | 
					
						
							|  |  |  | tracks/1/keys = { | 
					
						
							|  |  |  | "times": PackedFloat32Array(0), | 
					
						
							|  |  |  | "transitions": PackedFloat32Array(1), | 
					
						
							|  |  |  | "update": 1, | 
					
						
							|  |  |  | "values": [&"fist_air_skill03"] | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | tracks/2/type = "value" | 
					
						
							|  |  |  | tracks/2/imported = false | 
					
						
							|  |  |  | tracks/2/enabled = true | 
					
						
							|  |  |  | tracks/2/path = NodePath("Status:break_level") | 
					
						
							|  |  |  | tracks/2/interp = 1 | 
					
						
							|  |  |  | tracks/2/loop_wrap = true | 
					
						
							|  |  |  | tracks/2/keys = { | 
					
						
							|  |  |  | "times": PackedFloat32Array(0, 0.2, 0.5, 1.7), | 
					
						
							|  |  |  | "transitions": PackedFloat32Array(1, 1, 1, 1), | 
					
						
							|  |  |  | "update": 1, | 
					
						
							|  |  |  | "values": [0, 1, 3, 4] | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | tracks/3/type = "value" | 
					
						
							|  |  |  | tracks/3/imported = false | 
					
						
							|  |  |  | tracks/3/enabled = true | 
					
						
							|  |  |  | tracks/3/path = NodePath("Status:skill_move_speed") | 
					
						
							|  |  |  | tracks/3/interp = 1 | 
					
						
							|  |  |  | tracks/3/loop_wrap = true | 
					
						
							|  |  |  | tracks/3/keys = { | 
					
						
							|  |  |  | "times": PackedFloat32Array(0, 0.2, 0.3, 0.5, 0.6, 1, 1.2), | 
					
						
							|  |  |  | "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), | 
					
						
							|  |  |  | "update": 1, | 
					
						
							|  |  |  | "values": [1.0, 2.0, 1.0, 2.0, 1.0, 2.0, 0.0] | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | tracks/4/type = "method" | 
					
						
							|  |  |  | tracks/4/imported = false | 
					
						
							|  |  |  | tracks/4/enabled = true | 
					
						
							|  |  |  | tracks/4/path = NodePath("Battle") | 
					
						
							|  |  |  | tracks/4/interp = 1 | 
					
						
							|  |  |  | tracks/4/loop_wrap = true | 
					
						
							|  |  |  | tracks/4/keys = { | 
					
						
							|  |  |  | "times": PackedFloat32Array(0.2, 0.3, 0.5, 0.6, 1), | 
					
						
							|  |  |  | "transitions": PackedFloat32Array(1, 1, 1, 1, 1), | 
					
						
							|  |  |  | "values": [{ | 
					
						
							|  |  |  | "args": [], | 
					
						
							|  |  |  | "method": &"attack1" | 
					
						
							|  |  |  | }, { | 
					
						
							|  |  |  | "args": [], | 
					
						
							|  |  |  | "method": &"attack1" | 
					
						
							|  |  |  | }, { | 
					
						
							|  |  |  | "args": [], | 
					
						
							|  |  |  | "method": &"attack1" | 
					
						
							|  |  |  | }, { | 
					
						
							|  |  |  | "args": [], | 
					
						
							|  |  |  | "method": &"attack1" | 
					
						
							|  |  |  | }, { | 
					
						
							|  |  |  | "args": [], | 
					
						
							|  |  |  | "method": &"attack2" | 
					
						
							|  |  |  | }] | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | tracks/5/type = "method" | 
					
						
							|  |  |  | tracks/5/imported = false | 
					
						
							|  |  |  | tracks/5/enabled = true | 
					
						
							|  |  |  | tracks/5/path = NodePath("Effect") | 
					
						
							|  |  |  | tracks/5/interp = 1 | 
					
						
							|  |  |  | tracks/5/loop_wrap = true | 
					
						
							|  |  |  | tracks/5/keys = { | 
					
						
							|  |  |  | "times": PackedFloat32Array(0.0999999, 0.4, 0.9), | 
					
						
							|  |  |  | "transitions": PackedFloat32Array(1, 1, 1), | 
					
						
							|  |  |  | "values": [{ | 
					
						
							|  |  |  | "args": [], | 
					
						
							|  |  |  | "method": &"cast_attack_particle1" | 
					
						
							|  |  |  | }, { | 
					
						
							|  |  |  | "args": [], | 
					
						
							|  |  |  | "method": &"cast_attack_particle1" | 
					
						
							|  |  |  | }, { | 
					
						
							|  |  |  | "args": [], | 
					
						
							|  |  |  | "method": &"cast_attack_particle2" | 
					
						
							|  |  |  | }] | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | tracks/6/type = "value" | 
					
						
							|  |  |  | tracks/6/imported = false | 
					
						
							|  |  |  | tracks/6/enabled = true | 
					
						
							|  |  |  | tracks/6/path = NodePath("%Status:skill_float_speed") | 
					
						
							|  |  |  | tracks/6/interp = 1 | 
					
						
							|  |  |  | tracks/6/loop_wrap = true | 
					
						
							|  |  |  | tracks/6/keys = { | 
					
						
							|  |  |  | "times": PackedFloat32Array(0, 0.2, 0.3, 0.5, 0.6, 1, 1.1), | 
					
						
							|  |  |  | "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), | 
					
						
							|  |  |  | "update": 0, | 
					
						
							|  |  |  | "values": [0.1, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0] | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | tracks/7/type = "value" | 
					
						
							|  |  |  | tracks/7/imported = false | 
					
						
							|  |  |  | tracks/7/enabled = true | 
					
						
							|  |  |  | tracks/7/path = NodePath("View:frame") | 
					
						
							|  |  |  | tracks/7/interp = 1 | 
					
						
							|  |  |  | tracks/7/loop_wrap = true | 
					
						
							|  |  |  | tracks/7/keys = { | 
					
						
							|  |  |  | "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9), | 
					
						
							|  |  |  | "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), | 
					
						
							|  |  |  | "update": 1, | 
					
						
							|  |  |  | "values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19] | 
					
						
							|  |  |  | } |