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							|  |  |  | extends CanvasLayer | 
					
						
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							|  |  |  | var ui_page_list: Array[Variant] = [] | 
					
						
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							|  |  |  | func _ready(): | 
					
						
							|  |  |  | 	for i in range(self.get_child_count()): | 
					
						
							|  |  |  | 		var ui_page: Node = self.get_child(i) | 
					
						
							|  |  |  | 		if ui_page.name.ends_with("Page"): | 
					
						
							|  |  |  | 			ui_page_list.push_back(ui_page) | 
					
						
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							|  |  |  | func input_action(key: String, is_pressed: bool): | 
					
						
							|  |  |  | 	for ui_page in ui_page_list: | 
					
						
							|  |  |  | 		if ui_page.has_method("input_action"): | 
					
						
							|  |  |  | 			ui_page.call("input_action", key, is_pressed) | 
					
						
							|  |  |  | 		if is_pressed and ui_page.has_method("input_action_pressed"): | 
					
						
							|  |  |  | 			ui_page.call("input_action_pressed", key) | 
					
						
							|  |  |  | 		if not visible: | 
					
						
							|  |  |  | 			break | 
					
						
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							|  |  |  | func input_dir(dir: Vector2): | 
					
						
							|  |  |  | 	for ui_page in ui_page_list: | 
					
						
							|  |  |  | 		if ui_page.has_method("input_dir"): | 
					
						
							|  |  |  | 			ui_page.call("input_dir", dir) | 
					
						
							|  |  |  | 		if not visible: | 
					
						
							|  |  |  | 			break |