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1.1 KiB
GDScript

2 years ago
extends Node3D
class_name Battle
@onready var character = (get_owner() as Character)
@onready var status = (%Status as Status)
class HitInfo:
var form : int
var to : int
var dir : Vector2
var attack : AttackCfg
var hit_info_list = [] #命中信息
func attack():
var attack_list = status.skill_cfg.attack_list
if !attack_list:
print("未配置技能攻击",status.skill_cfg)
var attack_index = status.skill_attack_index
if attack_index >= len(attack_list):
attack_index = len(attack_list) - 1
var attack = attack_list[attack_index]
var enemy_list = character.manager().get_enemy_list(character.id())
for enemy in enemy_list:
var pos_dir = enemy.pos()-character.pos()
var distance = pos_dir.length()
#test
if (distance < 1):
var hit_info = HitInfo.new()
hit_info.form = character.id()
hit_info.to = enemy.id()
hit_info.dir = status.skill_dir
hit_info.attack = attack
hit_info_list.append(hit_info)
func _process(delta):
for hit_info in hit_info_list:
settle(hit_info)
hit_info_list.clear()
func settle(hit_info:HitInfo):
print(hit_info.attack)