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43 lines
1.1 KiB
GDScript
43 lines
1.1 KiB
GDScript
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2 years ago
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extends Node3D
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class_name Battle
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@onready var character = (get_owner() as Character)
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@onready var status = (%Status as Status)
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class HitInfo:
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var form : int
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var to : int
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var dir : Vector2
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var attack : AttackCfg
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var hit_info_list = [] #命中信息
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func attack():
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var attack_list = status.skill_cfg.attack_list
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if !attack_list:
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print("未配置技能攻击",status.skill_cfg)
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var attack_index = status.skill_attack_index
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if attack_index >= len(attack_list):
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attack_index = len(attack_list) - 1
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var attack = attack_list[attack_index]
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var enemy_list = character.manager().get_enemy_list(character.id())
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for enemy in enemy_list:
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var pos_dir = enemy.pos()-character.pos()
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var distance = pos_dir.length()
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#test
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if (distance < 1):
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var hit_info = HitInfo.new()
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hit_info.form = character.id()
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hit_info.to = enemy.id()
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hit_info.dir = status.skill_dir
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hit_info.attack = attack
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hit_info_list.append(hit_info)
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func _process(delta):
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for hit_info in hit_info_list:
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settle(hit_info)
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hit_info_list.clear()
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func settle(hit_info:HitInfo):
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print(hit_info.attack)
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