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extends Node3D
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class_name CharacterManager
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var scene_player = preload("res://scene/character/player.tscn")
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var scene_monster = preload("res://scene/character/monster.tscn")
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var character_map = {}
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var character_idx : int = 0
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func create_character(cfg:CharacterCfg,team:Enum.ETeam):
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var characterNode:Node
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match cfg.type:
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Enum.ECharacterType.Player:
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characterNode = scene_player.instantiate()
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Enum.ECharacterType.Monster:
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characterNode = scene_monster.instantiate()
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add_child(characterNode)
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characterNode.name = cfg.name
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var character:Character = characterNode as Character
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character_idx += 1
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character_map[character_idx]=character
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character.init(self,character_idx,cfg,team)
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func get_character(id:int) -> Character:
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return character_map[id] as Character
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func get_enemy_list(id:int) -> Array[Character]:
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var ret:Array[Character] = []
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var target = get_character(id)
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if !target:
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return ret
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for key in character_map:
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var character = character_map[key] as Character
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if character.team() != target.team():
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ret.append(character)
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return ret
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