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GDScript

2 years ago
## Sequence Star nodes will attempt to execute all of its children and report
## `SUCCESS` in case all of the children report a `SUCCESS` status code.
## If at least one child reports a `FAILURE` status code, this node will also
## return `FAILURE` and tick again.
## In case a child returns `RUNNING` this node will restart.
@tool
@icon("../../icons/sequence_reactive.svg")
class_name SequenceStarComposite
extends Composite
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var successful_index: int = 0
func tick(actor: Node, blackboard: Blackboard) -> int:
for c in get_children():
if c.get_index() < successful_index:
continue
if c != running_child:
c.before_run(actor, blackboard)
var response = c.tick(actor, blackboard)
if can_send_message(blackboard):
BeehaveDebuggerMessages.process_tick(c.get_instance_id(), response)
if c is ConditionLeaf:
blackboard.set_value("last_condition", c, str(actor.get_instance_id()))
blackboard.set_value("last_condition_status", response, str(actor.get_instance_id()))
match response:
SUCCESS:
successful_index += 1
c.after_run(actor, blackboard)
FAILURE:
c.after_run(actor, blackboard)
return FAILURE
RUNNING:
running_child = c
if c is ActionLeaf:
blackboard.set_value("running_action", c, str(actor.get_instance_id()))
return RUNNING
_reset()
return SUCCESS
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func interrupt(actor: Node, blackboard: Blackboard) -> void:
_reset()
super(actor, blackboard)
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func _reset() -> void:
successful_index = 0
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func get_class_name() -> Array[StringName]:
var classes := super()
classes.push_back(&"SequenceStarComposite")
return classes