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			35 lines
		
	
	
		
			966 B
		
	
	
	
		
			GDScript
		
	
		
		
			
		
	
	
			35 lines
		
	
	
		
			966 B
		
	
	
	
		
			GDScript
		
	
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											2 years ago
										 
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								## A Failer node will always return a `FAILURE` status code.
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								@tool
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								@icon("../../icons/failer.svg")
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								class_name AlwaysFailDecorator extends Decorator
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								func tick(actor: Node, blackboard: Blackboard) -> int:
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									var c = get_child(0)
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									if c != running_child:
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										c.before_run(actor, blackboard)
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									var response = c.tick(actor, blackboard)
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									if can_send_message(blackboard):
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										BeehaveDebuggerMessages.process_tick(c.get_instance_id(), response)
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									if c is ConditionLeaf:
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										blackboard.set_value("last_condition", c, str(actor.get_instance_id()))
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										blackboard.set_value("last_condition_status", response, str(actor.get_instance_id()))
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									if response == RUNNING:
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										running_child = c
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										if c is ActionLeaf:
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											blackboard.set_value("running_action", c, str(actor.get_instance_id()))
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										return RUNNING
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									else:
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										c.after_run(actor, blackboard)
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										return FAILURE
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								func get_class_name() -> Array[StringName]:
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									var classes := super()
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									classes.push_back(&"AlwaysFailDecorator")
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									return classes
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