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			42 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			GDScript
		
	
		
		
			
		
	
	
			42 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			GDScript
		
	
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											2 years ago
										 
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								## The limiter will execute its child `x` amount of times. When the number of
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								## maximum ticks is reached, it will return a `FAILURE` status code.
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								@tool
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								@icon("../../icons/limiter.svg")
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								class_name LimiterDecorator extends Decorator
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								@onready var cache_key = 'limiter_%s' % self.get_instance_id()
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								@export var max_count : float = 0
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								func tick(actor: Node, blackboard: Blackboard) -> int:
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									var child = self.get_child(0)
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									var current_count = blackboard.get_value(cache_key, 0, str(actor.get_instance_id()))
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									if current_count == 0:
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										child.before_run(actor, blackboard)
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									if current_count < max_count:
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										blackboard.set_value(cache_key, current_count + 1, str(actor.get_instance_id()))
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										var response = child.tick(actor, blackboard)
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										if can_send_message(blackboard):
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											BeehaveDebuggerMessages.process_tick(child.get_instance_id(), response)
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										if child is ConditionLeaf:
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											blackboard.set_value("last_condition", child, str(actor.get_instance_id()))
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											blackboard.set_value("last_condition_status", response, str(actor.get_instance_id()))
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										if child is ActionLeaf and response == RUNNING:
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											running_child = child
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											blackboard.set_value("running_action", child, str(actor.get_instance_id()))
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										return response
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									else:
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										child.after_run(actor, blackboard)
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										return FAILURE
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								func get_class_name() -> Array[StringName]:
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									var classes := super()
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									classes.push_back(&"LimiterDecorator")
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									return classes
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