You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
|
extends Node3D
|
|
|
|
|
class_name PlayerAction
|
|
|
|
|
|
|
|
|
|
@onready var test_bullet = load("res://config/character/bullet01.tres")
|
|
|
|
|
|
|
|
|
|
@onready var character = (get_owner() as Character)
|
|
|
|
|
@onready var status = (%Status as Status)
|
|
|
|
|
@onready var combo = (%Combo as Combo)
|
|
|
|
|
|
|
|
|
|
func check_action(key:String,is_pressed:bool) -> bool:
|
|
|
|
|
if is_pressed and check_action_pressed(key):
|
|
|
|
|
return true
|
|
|
|
|
match key:
|
|
|
|
|
"lock":lock(is_pressed)
|
|
|
|
|
"switch":switch(is_pressed)
|
|
|
|
|
_:return false
|
|
|
|
|
return true
|
|
|
|
|
|
|
|
|
|
func check_action_pressed(key:String) -> bool:
|
|
|
|
|
match key:
|
|
|
|
|
"weapon_pre":combo.weapon_index_change(-1)
|
|
|
|
|
"weapon_next":combo.weapon_index_change(1)
|
|
|
|
|
"test_1":
|
|
|
|
|
Global.character_mgr.create_character(test_bullet,character.team(),character.pos())
|
|
|
|
|
_:return false
|
|
|
|
|
return true
|
|
|
|
|
|
|
|
|
|
func lock(is_pressed:bool):
|
|
|
|
|
var has_target = status.target != 0
|
|
|
|
|
if is_pressed == has_target:
|
|
|
|
|
return
|
|
|
|
|
if is_pressed:
|
|
|
|
|
var enemy_list = Global.character_mgr.get_enemy_list(character.id())
|
|
|
|
|
if enemy_list:
|
|
|
|
|
character.set_target(enemy_list[0].id())
|
|
|
|
|
else:
|
|
|
|
|
character.set_target(0)
|
|
|
|
|
|
|
|
|
|
func switch(is_pressed:bool):
|
|
|
|
|
character.set_status("is_switch",is_pressed)
|