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60 lines
1.2 KiB
GDScript

2 years ago
extends Node3D
class_name UIManager
@onready var ui_map = {
"profile" : $ProfileScreen,
"hud" : $HudScreen,
"status" : $StatusScreen,
"menu" : $MenuScreen
}
var pause_count = 0
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var top_ui_screen : Node
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func _ready():
Global.ui_mgr = self
close_all()
open("hud")
func input_action(key:String,is_pressed:bool):
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if top_ui_screen:
top_ui_screen.call("input_action",key,is_pressed)
func input_dir(dir:Vector2):
if top_ui_screen:
top_ui_screen.call("input_dir",dir)
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func open(ui_name:String):
set_ui_visible(ui_name,true)
func close(ui_name:String):
set_ui_visible(ui_name,false)
func close_all():
for ui_name in ui_map:
close(ui_name)
func pause_open(ui_name:String):
open(ui_name)
set_pause(true)
func pause_close(ui_name:String):
close(ui_name)
set_pause(false)
func set_ui_visible(ui_name:String,is_visible:bool):
if not ui_name in ui_map:
return
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var ui_screen = ui_map[ui_name]
ui_screen.visible = is_visible
if is_visible:
top_ui_screen = ui_screen
print("top_ui_screen:",ui_name)
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func set_pause(is_pause:bool):
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pause_count += 1 if is_pause else -1
is_pause = pause_count > 0
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Global.is_control_pause = is_pause
get_tree().paused = is_pause