|  |  |  | ## The limiter will execute its child `x` amount of times. When the number of | 
					
						
							|  |  |  | ## maximum ticks is reached, it will return a `FAILURE` status code. | 
					
						
							|  |  |  | @tool | 
					
						
							|  |  |  | @icon("../../icons/limiter.svg") | 
					
						
							|  |  |  | class_name LimiterDecorator extends Decorator | 
					
						
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							|  |  |  | @onready var cache_key = 'limiter_%s' % self.get_instance_id() | 
					
						
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							|  |  |  | @export var max_count : float = 0 | 
					
						
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							|  |  |  | func tick(actor: Node, blackboard: Blackboard) -> int: | 
					
						
							|  |  |  |     var child = self.get_child(0) | 
					
						
							|  |  |  |     var current_count = blackboard.get_value(cache_key, 0, str(actor.get_instance_id())) | 
					
						
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							|  |  |  |     if current_count == 0: | 
					
						
							|  |  |  |         child.before_run(actor, blackboard) | 
					
						
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							|  |  |  |     if current_count < max_count: | 
					
						
							|  |  |  |         blackboard.set_value(cache_key, current_count + 1, str(actor.get_instance_id())) | 
					
						
							|  |  |  |         var response = child.tick(actor, blackboard) | 
					
						
							|  |  |  |         if can_send_message(blackboard): | 
					
						
							|  |  |  |             BeehaveDebuggerMessages.process_tick(child.get_instance_id(), response) | 
					
						
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							|  |  |  |         if child is ConditionLeaf: | 
					
						
							|  |  |  |             blackboard.set_value("last_condition", child, str(actor.get_instance_id())) | 
					
						
							|  |  |  |             blackboard.set_value("last_condition_status", response, str(actor.get_instance_id())) | 
					
						
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							|  |  |  |         if child is ActionLeaf and response == RUNNING: | 
					
						
							|  |  |  |             running_child = child | 
					
						
							|  |  |  |             blackboard.set_value("running_action", child, str(actor.get_instance_id())) | 
					
						
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							|  |  |  |         return response | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         child.after_run(actor, blackboard) | 
					
						
							|  |  |  |         return FAILURE | 
					
						
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							|  |  |  | func get_class_name() -> Array[StringName]: | 
					
						
							|  |  |  |     var classes := super() | 
					
						
							|  |  |  |     classes.push_back(&"LimiterDecorator") | 
					
						
							|  |  |  |     return classes |