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			10 lines
		
	
	
		
			188 B
		
	
	
	
		
			Plaintext
		
	
| 
											2 years ago
										 | shader_type canvas_item; | ||
|  | 
 | ||
|  | uniform sampler2D mask_texture; | ||
|  | 
 | ||
|  | void fragment() { | ||
|  |     vec4 colour = texture(TEXTURE, UV); | ||
|  |     colour.a *= texture(mask_texture, UV).a; | ||
|  |      | ||
|  |     COLOR = colour; | ||
|  | } |