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			34 lines
		
	
	
		
			786 B
		
	
	
	
		
			GDScript
		
	
		
		
			
		
	
	
			34 lines
		
	
	
		
			786 B
		
	
	
	
		
			GDScript
		
	
| 
											2 years ago
										 | extends Control | ||
|  | class_name HitText | ||
|  | 
 | ||
|  | @onready var animation = %AnimationPlayer as AnimationPlayer | ||
|  | @onready var label = %Label as Label | ||
|  | 
 | ||
|  | var damage_cache : float | ||
|  | var is_close : bool | ||
|  | 
 | ||
|  | func show_hit_damage(damage:float): | ||
|  | 	if is_close: | ||
|  | 		print("正在使用已关闭的hit_text") | ||
|  | 	damage_cache += damage | ||
|  | 	label.text = "%d" % damage_cache | ||
|  | 	animation.seek(0) | ||
|  | 	animation.play("stage1") | ||
|  | 
 | ||
|  | func show_hit_text(text_set:String): | ||
|  | 	if is_close: | ||
|  | 		print("正在使用已关闭的hit_text") | ||
|  | 	is_close = true | ||
|  | 	label.text = text_set | ||
|  | 	animation.play("stage3") | ||
|  | 
 | ||
|  | func _on_animation_player_animation_finished(anim_name): | ||
|  | 	match anim_name: | ||
|  | 		"stage1": | ||
|  | 			is_close = true | ||
|  | 			animation.play("stage2_%d"%randi_range(1,4)) | ||
|  | 		"stage2_1","stage2_2","stage2_3","stage2_4": | ||
|  | 			queue_free() | ||
|  | 		"stage3": | ||
|  | 			queue_free() |