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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://d1q7buaerirow"]
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[ext_resource type="Resource" uid="uid://dib6g7t6p5ac2" path="res://config/attack/blunt_normal_hit.tres" id="1_cut8n"]
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[ext_resource type="Resource" uid="uid://bqejjllfy03h3" path="res://config/attack_box/box_normal.tres" id="2_bgip4"]
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[ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="3_agxba"]
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[ext_resource type="Animation" uid="uid://dia1xwl6foafg" path="res://resource/skill_animation/hero01_fist_air_attack02.tres" id="4_jbb00"]
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[ext_resource type="SpriteFrames" uid="uid://bhsotj76tuovy" path="res://resource/animation/character/hero01_fist_attack.aseprite" id="5_byipk"]
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[ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="6_ad202"]
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[resource]
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script = ExtResource("3_agxba")
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weapon = ExtResource("6_ad202")
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action = "attack_light"
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name = ""
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skill_animation = ExtResource("4_jbb00")
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range = 0.0
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free_lock = false
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ignore_push = false
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attack1 = ExtResource("1_cut8n")
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attack1_box = ExtResource("2_bgip4")
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stance_from = 11
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stance_to = 12
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break_level = 3
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refresh_animation = false
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sprite_frames = ExtResource("5_byipk")
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animation_name = "fist_air_attack02"
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