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TouhouGD/scene/effect/particle/particle_hit_blunt_heavy.tscn

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8.1 KiB
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1 year ago
[gd_scene load_steps=44 format=3 uid="uid://cdq8t46i51ur5"]
[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_oydbn"]
[ext_resource type="Shader" path="res://render/shader/particle.gdshader" id="2_j4418"]
1 year ago
[ext_resource type="Texture2D" uid="uid://4lejpbicrnqv" path="res://render/texture/particle/shape/flare6.png" id="3_46a2r"]
1 year ago
[ext_resource type="Texture2D" uid="uid://ddrm1reu30eux" path="res://render/texture/common/common_emission.tres" id="4_p0ocr"]
[ext_resource type="Texture2D" uid="uid://bslhqlcg8cw2l" path="res://render/texture/particle/shape/flare3.png" id="4_xpm5f"]
[ext_resource type="Texture2D" uid="uid://colhtjt8jon3v" path="res://render/texture/particle/shape/smoke.png" id="5_rp3hs"]
[ext_resource type="RibbonTrailMesh" uid="uid://cv0787wcswb6d" path="res://render/trail_mesh/flare_blunt.tres" id="6_j4o4n"]
1 year ago
[ext_resource type="Shader" path="res://render/shader/particle_shockwave.gdshader" id="7_frmt7"]
[ext_resource type="Texture2D" uid="uid://6c1yt0vihays" path="res://render/texture/common/common_noise.tres" id="8_fqumv"]
[ext_resource type="Texture2D" uid="uid://cq58273k05p4f" path="res://render/texture/particle/shape/circle1.png" id="9_mcr0a"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dkmkb"]
render_priority = 0
shader = ExtResource("2_j4418")
shader_parameter/tex_main = ExtResource("3_46a2r")
[sub_resource type="Curve" id="Curve_sqmgo"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.166154, 0.865408), -1.20613, -1.20613, 0, 0, Vector2(1, 0), 0.0806379, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_8mtv7"]
curve = SubResource("Curve_sqmgo")
[sub_resource type="Gradient" id="Gradient_phh0n"]
offsets = PackedFloat32Array(0, 0.20202, 1)
colors = PackedColorArray(1, 1, 1, 1, 0.937017, 0.527629, 0.107744, 1, 0.929412, 0.470588, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_cnmsj"]
gradient = SubResource("Gradient_phh0n")
[sub_resource type="Curve" id="Curve_whpja"]
max_value = 3.0
_data = [Vector2(0, 0.758242), 0.0, 2.00769, 0, 0, Vector2(0.04, 1.50365), 0.0, 0.0, 0, 0, Vector2(1, 3), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_5bh6x"]
curve = SubResource("Curve_whpja")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_6au4p"]
particle_flag_disable_z = true
angle_min = 1.07288e-05
angle_max = 720.0
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_5bh6x")
color_ramp = SubResource("GradientTexture1D_cnmsj")
alpha_curve = SubResource("CurveTexture_8mtv7")
1 year ago
emission_curve = ExtResource("4_p0ocr")
[sub_resource type="QuadMesh" id="QuadMesh_0j7av"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_i0f24"]
render_priority = 0
shader = ExtResource("2_j4418")
shader_parameter/tex_main = ExtResource("4_xpm5f")
[sub_resource type="Curve" id="Curve_wtvsj"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
1 year ago
[sub_resource type="CurveTexture" id="CurveTexture_xa3ue"]
curve = SubResource("Curve_wtvsj")
[sub_resource type="Curve" id="Curve_g8aux"]
max_value = 5.0
_data = [Vector2(0, 2.42692), 0.0, 1.4, 0, 0, Vector2(1, 5), 0.0, 0.0, 0, 0]
point_count = 2
1 year ago
[sub_resource type="CurveTexture" id="CurveTexture_b5gk3"]
curve = SubResource("Curve_g8aux")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7his1"]
particle_flag_disable_z = true
angle_min = 1.07288e-05
angle_max = 720.0
gravity = Vector3(0, 0, 0)
1 year ago
scale_curve = SubResource("CurveTexture_b5gk3")
alpha_curve = SubResource("CurveTexture_xa3ue")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vkw8i"]
render_priority = 0
shader = ExtResource("2_j4418")
shader_parameter/tex_main = ExtResource("5_rp3hs")
[sub_resource type="Curve" id="Curve_didyq"]
_data = [Vector2(0, 0.32967), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_3pi6l"]
curve = SubResource("Curve_didyq")
[sub_resource type="Curve" id="Curve_6dnuy"]
max_value = 4.0
_data = [Vector2(0, 1.75824), 0.0, 0.0, 0, 0, Vector2(1, 2.76923), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_skg43"]
curve = SubResource("Curve_6dnuy")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gjwvd"]
particle_flag_disable_z = true
angle_min = 1.07288e-05
angle_max = 720.0
velocity_pivot = Vector3(0, 0, 1)
spread = 180.0
initial_velocity_max = 0.2
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_skg43")
color = Color(0.521569, 0.509804, 0.501961, 1)
alpha_curve = SubResource("CurveTexture_3pi6l")
[sub_resource type="QuadMesh" id="QuadMesh_0kefl"]
[sub_resource type="Curve" id="Curve_axcwu"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_a3tb2"]
curve = SubResource("Curve_axcwu")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5lomq"]
spread = 180.0
initial_velocity_min = 4.0
initial_velocity_max = 5.0
alpha_curve = SubResource("CurveTexture_a3tb2")
1 year ago
[sub_resource type="ShaderMaterial" id="ShaderMaterial_j0rbf"]
render_priority = 0
shader = ExtResource("7_frmt7")
shader_parameter/distortionView = 0.03
shader_parameter/speedView = 0.5
shader_parameter/noise = ExtResource("8_fqumv")
shader_parameter/tex_mask = ExtResource("9_mcr0a")
[sub_resource type="Curve" id="Curve_3gyvw"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.166154, 0.865408), -1.20613, -1.20613, 0, 0, Vector2(1, 0), 0.0806379, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_3x8hj"]
curve = SubResource("Curve_3gyvw")
[sub_resource type="Gradient" id="Gradient_h5q87"]
offsets = PackedFloat32Array(0, 0.20202, 1)
colors = PackedColorArray(1, 1, 1, 1, 0.937017, 0.527629, 0.107744, 1, 0.929412, 0.470588, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_fjlbr"]
gradient = SubResource("Gradient_h5q87")
[sub_resource type="Curve" id="Curve_fp0wv"]
max_value = 4.0
_data = [Vector2(0, 0.758242), 0.0, 2.00769, 0, 0, Vector2(0.04, 1.50365), 0.0, 0.0, 0, 0, Vector2(1, 4), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_08ifa"]
curve = SubResource("Curve_fp0wv")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kns0r"]
particle_flag_disable_z = true
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_08ifa")
color_ramp = SubResource("GradientTexture1D_fjlbr")
alpha_curve = SubResource("CurveTexture_3x8hj")
[node name="Particle" type="Node3D"]
script = ExtResource("1_oydbn")
[node name="Slash" type="GPUParticles3D" parent="."]
layers = 512
material_override = SubResource("ShaderMaterial_dkmkb")
cast_shadow = 0
emitting = false
amount = 1
lifetime = 0.15
one_shot = true
fixed_fps = 60
local_coords = true
process_material = SubResource("ParticleProcessMaterial_6au4p")
draw_pass_1 = SubResource("QuadMesh_0j7av")
[node name="Slash2" type="GPUParticles3D" parent="."]
layers = 512
material_override = SubResource("ShaderMaterial_i0f24")
cast_shadow = 0
emitting = false
amount = 1
lifetime = 0.15
one_shot = true
fixed_fps = 60
local_coords = true
process_material = SubResource("ParticleProcessMaterial_7his1")
draw_pass_1 = SubResource("QuadMesh_0j7av")
[node name="Smoke" type="GPUParticles3D" parent="."]
layers = 512
material_override = SubResource("ShaderMaterial_vkw8i")
cast_shadow = 0
emitting = false
amount = 2
one_shot = true
explosiveness = 1.0
local_coords = true
process_material = SubResource("ParticleProcessMaterial_gjwvd")
draw_pass_1 = SubResource("QuadMesh_0kefl")
[node name="Flare" type="GPUParticles3D" parent="."]
emitting = false
lifetime = 0.3
one_shot = true
preprocess = 0.05
explosiveness = 1.0
trail_enabled = true
trail_lifetime = 0.1
process_material = SubResource("ParticleProcessMaterial_5lomq")
draw_pass_1 = ExtResource("6_j4o4n")
1 year ago
[node name="Slash3" type="GPUParticles3D" parent="."]
layers = 512
material_override = SubResource("ShaderMaterial_j0rbf")
cast_shadow = 0
emitting = false
amount = 1
lifetime = 0.3
one_shot = true
fixed_fps = 60
local_coords = true
process_material = SubResource("ParticleProcessMaterial_kns0r")
draw_pass_1 = SubResource("QuadMesh_0j7av")