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TouhouGD/render/shader/effect_billboard.gdshader

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2 years ago
shader_type spatial;
render_mode blend_add,unshaded;
uniform sampler2D tex_main : source_color;
uniform vec2 sheet_size = vec2(1,1);
2 years ago
//void vertex() {
//vec3 billboard_offset = VERTEX;
//VERTEX.xz = normalize(INV_VIEW_MATRIX[0].xz) * billboard_offset.x + normalize(INV_VIEW_MATRIX[2].xz) * billboard_offset.z;
//VERTEX.y = billboard_offset.y;
2 years ago
//}
void fragment() {
vec4 col = texture(tex_main, UV);
ALBEDO = mix(col.rgb, COLOR.rgb, COLOR.a);
ALPHA = col.r;
}