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[gd_scene load_steps=14 format=3 uid="uid://b2h4pcmlii7dg"]
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[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_fx8ev"]
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[ext_resource type="Shader" path="res://render/shader/effect_slash.gdshader" id="2_a0jwb"]
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[ext_resource type="Texture2D" uid="uid://c4byf37he3mjt" path="res://render/texture/particle/noise/noise1.png" id="3_fvsr3"]
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[ext_resource type="ArrayMesh" uid="uid://dq207a0waxk0j" path="res://render/mesh/slash1.obj" id="3_idjnm"]
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[ext_resource type="Texture2D" uid="uid://csjm7d1tg6b50" path="res://render/texture/particle/mask/mask6.png" id="4_wvohg"]
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[ext_resource type="Texture2D" uid="uid://c1e2fcr0nucku" path="res://render/texture/particle/mask/mask9.png" id="5_n15k1"]
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[ext_resource type="Texture2D" uid="uid://dd3e7ol8qa5eq" path="res://render/texture/particle/noise/noise2.png" id="5_ymh7m"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_hupcc"]
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render_priority = 0
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shader = ExtResource("2_a0jwb")
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shader_parameter/tex_main = ExtResource("3_fvsr3")
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shader_parameter/tex_noise = ExtResource("5_ymh7m")
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shader_parameter/tex_mask = ExtResource("4_wvohg")
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shader_parameter/tex_mask2 = ExtResource("5_n15k1")
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[sub_resource type="Curve" id="Curve_7oqkb"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.370536, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_l34bo"]
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curve = SubResource("Curve_7oqkb")
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[sub_resource type="Gradient" id="Gradient_dobti"]
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offsets = PackedFloat32Array(0, 0.137755)
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colors = PackedColorArray(1, 1, 1, 1, 0.352133, 0.726909, 1, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_q36ua"]
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gradient = SubResource("Gradient_dobti")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_m0ar0"]
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particle_flag_rotate_y = true
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angle_min = 180.0
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angle_max = 180.0
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angular_velocity_min = -720.0
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angular_velocity_max = -720.0
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gravity = Vector3(0, 0, 0)
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color_ramp = SubResource("GradientTexture1D_q36ua")
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alpha_curve = SubResource("CurveTexture_l34bo")
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[node name="Particle" type="Node3D"]
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script = ExtResource("1_fx8ev")
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[node name="Slash" type="GPUParticles3D" parent="."]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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layers = 512
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material_override = SubResource("ShaderMaterial_hupcc")
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cast_shadow = 0
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gi_mode = 0
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emitting = false
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amount = 1
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lifetime = 0.25
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one_shot = true
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speed_scale = 1.8
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fixed_fps = 60
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_m0ar0")
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draw_pass_1 = ExtResource("3_idjnm")
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[node name="CSGBox3D" type="CSGBox3D" parent="."]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -0.555449, 0)
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visible = false
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