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							|  |  |  | @tool | 
					
						
							|  |  |  | extends EditorPlugin | 
					
						
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							|  |  |  | var editor_view : Control | 
					
						
							|  |  |  | var undo_redo : EditorUndoRedoManager | 
					
						
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							|  |  |  | func _enter_tree() -> void: | 
					
						
							|  |  |  |     editor_view = load(get_script().resource_path.get_base_dir() + "/editor_view.tscn").instantiate() | 
					
						
							|  |  |  |     editor_view.editor_interface = get_editor_interface() | 
					
						
							|  |  |  |     if editor_view.editor_interface == null: | 
					
						
							|  |  |  |         # 4.2: now a singleton | 
					
						
							|  |  |  |         editor_view.editor_interface = Engine.get_singleton("EditorInterface") | 
					
						
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							|  |  |  |     editor_view.editor_plugin = self | 
					
						
							|  |  |  |     undo_redo = get_undo_redo() | 
					
						
							|  |  |  |     get_editor_interface().get_editor_main_screen().add_child(editor_view) | 
					
						
							|  |  |  |     _make_visible(false) | 
					
						
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							|  |  |  | func _exit_tree() -> void: | 
					
						
							|  |  |  |     if is_instance_valid(editor_view): | 
					
						
							|  |  |  |         editor_view.queue_free() | 
					
						
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							|  |  |  | func _get_plugin_name(): | 
					
						
							|  |  |  |     return "ResourceTables" | 
					
						
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							|  |  |  | func _make_visible(visible): | 
					
						
							|  |  |  |     if is_instance_valid(editor_view): | 
					
						
							|  |  |  |         editor_view.visible = visible | 
					
						
							|  |  |  |         if visible: | 
					
						
							|  |  |  |             editor_view.display_folder(editor_view.current_path) | 
					
						
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							|  |  |  | func _has_main_screen(): | 
					
						
							|  |  |  |     return true | 
					
						
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							|  |  |  | func _get_plugin_icon(): | 
					
						
							|  |  |  |     # Until I add an actual icon, this'll do. | 
					
						
							|  |  |  |     return get_editor_interface().get_base_control().get_theme_icon("VisualShaderNodeComment", "EditorIcons") |