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							|  |  |  | extends Cfg | 
					
						
							|  |  |  | class_name CoreCfg | 
					
						
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							|  |  |  | @export var name: String | 
					
						
							|  |  |  | @export var type: Enum.ECoreType | 
					
						
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							|  |  |  | var icon: Texture2D | 
					
						
							|  |  |  | var skill_cfg: Dictionary = {} | 
					
						
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							|  |  |  | func get_icon()->Texture2D: | 
					
						
							|  |  |  |     if not icon: | 
					
						
							|  |  |  |         var res_name: String = get_res_name() | 
					
						
							|  |  |  |         var path: String     = "res://resource/ui/icon/core/%s.png" % res_name | 
					
						
							|  |  |  |         if ResourceLoader.exists(path): | 
					
						
							|  |  |  |             icon = load(path) as Texture2D | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             icon = load("res://resource/ui/icon/core/default.png") as Texture2D | 
					
						
							|  |  |  |     return icon | 
					
						
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							|  |  |  | func get_skill_cfg(index: int)->SkillCfg: | 
					
						
							|  |  |  |     if index in skill_cfg: | 
					
						
							|  |  |  |         return skill_cfg[index] | 
					
						
							|  |  |  |     var res_name: String   = get_res_name() | 
					
						
							|  |  |  |     var path_index: String = "res://config/skill_core/%s_%d.tres" % [res_name, index] | 
					
						
							|  |  |  |     if ResourceLoader.exists(path_index): | 
					
						
							|  |  |  |         skill_cfg[index] = load(path_index) as SkillCfg | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         var path_default: String = "res://config/skill_core/%s.tres" % res_name | 
					
						
							|  |  |  |         if ResourceLoader.exists(path_default): | 
					
						
							|  |  |  |             skill_cfg[index] = load(path_default) as SkillCfg | 
					
						
							|  |  |  |     if index in skill_cfg: | 
					
						
							|  |  |  |         return skill_cfg[index] | 
					
						
							|  |  |  |     print("无效的技能配置: %s_%d" % [res_name, index]) | 
					
						
							|  |  |  |     return null |