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59 lines
2.3 KiB
Plaintext
59 lines
2.3 KiB
Plaintext
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2 years ago
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[gd_scene load_steps=13 format=3 uid="uid://cxopc3y11lwg1"]
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[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_2qqsc"]
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[ext_resource type="Shader" path="res://render/shader/effect_dash.gdshader" id="2_b7c5p"]
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[ext_resource type="Texture2D" uid="uid://c4byf37he3mjt" path="res://render/texture/particle/noise/noise1.png" id="3_srlkl"]
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[ext_resource type="Texture2D" uid="uid://n5eob6sceoxj" path="res://render/texture/particle/mask/mask8.png" id="4_stgto"]
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[ext_resource type="Texture2D" uid="uid://dd3e7ol8qa5eq" path="res://render/texture/particle/noise/noise2.png" id="5_yrr1g"]
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[ext_resource type="ArrayMesh" uid="uid://c56sknyl34eas" path="res://render/mesh/dash.obj" id="6_5h1mv"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_hupcc"]
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render_priority = 0
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shader = ExtResource("2_b7c5p")
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shader_parameter/tex_main = ExtResource("3_srlkl")
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shader_parameter/tex_noise = ExtResource("5_yrr1g")
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shader_parameter/tex_mask = ExtResource("4_stgto")
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[sub_resource type="Curve" id="Curve_xch7k"]
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_data = [Vector2(0, 0.428571), 0.0, 0.0, 0, 0, Vector2(0.0669643, 0.516483), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_gfymj"]
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curve = SubResource("Curve_xch7k")
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[sub_resource type="Gradient" id="Gradient_ny7rk"]
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offsets = PackedFloat32Array(0, 0.346939)
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colors = PackedColorArray(1, 0.992157, 1, 1, 0.54902, 0.905882, 1, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_acoej"]
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gradient = SubResource("Gradient_ny7rk")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_f5m0v"]
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particle_flag_rotate_y = true
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emission_shape_offset = Vector3(0.5, 0, 0)
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angle_min = 90.0
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angle_max = 90.0
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gravity = Vector3(0, 0, 0)
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scale_min = 2.0
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scale_max = 2.0
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color_ramp = SubResource("GradientTexture1D_acoej")
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alpha_curve = SubResource("CurveTexture_gfymj")
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[node name="Particle" type="Node3D"]
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script = ExtResource("1_2qqsc")
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[node name="Dash" type="GPUParticles3D" parent="."]
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layers = 512
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material_override = SubResource("ShaderMaterial_hupcc")
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cast_shadow = 0
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gi_mode = 0
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emitting = false
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amount = 1
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lifetime = 0.25
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one_shot = true
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speed_scale = 1.5
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fixed_fps = 60
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_f5m0v")
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draw_pass_1 = ExtResource("6_5h1mv")
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