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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=4 format=3 uid="uid://cyqiiar75vf87"]
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[ext_resource type="Script" uid="uid://dgwtu2wj5033u" path="res://script/config/skill_weapon_cfg.gd" id="1_raqfe"]
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[ext_resource type="Animation" uid="uid://cfapnjkj5dkws" path="res://resource/skill_animation/hero01_basic_flash.tres" id="2_31kka"]
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[ext_resource type="SpriteFrames" uid="uid://jpxh0jr8wp8g" path="res://resource/animation/character/hero01_basic.aseprite" id="3_i6jjr"]
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[resource]
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script = ExtResource("1_raqfe")
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action = "flash"
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name = ""
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sub_character_count = 0
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skill_animation = ExtResource("2_31kka")
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stance_from = 100
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stance_to = 0
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break_level = 0
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is_charging = false
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attack1_with_stop = false
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attack2_with_stop = false
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mp_cost = 0
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mp_sub_cost = false
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free_lock = true
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ignore_push = true
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is_lock_x = false
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is_lock_x_move = false
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range = 0.0
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warn_type = 0
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sprite_frames = ExtResource("3_i6jjr")
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animation_name = "basic_flash"
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