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[gd_scene load_steps=15 format=3 uid="uid://bu0vk6abce0fj"]
[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_h2hit"]
[ext_resource type="Shader" path="res://render/shader/particle_ground.gdshader" id="2_v1l0o"]
[ext_resource type="Texture2D" uid="uid://usaih3es2tch" path="res://render/texture/particle/shape/glow2.png" id="3_281h4"]
[ext_resource type="ArrayMesh" uid="uid://depadiym2wey7" path="res://render/mesh/dust.obj" id="4_falg6"]
[ext_resource type="RibbonTrailMesh" uid="uid://drx1hgf5acgv7" path="res://render/trail_mesh/air_dust.tres" id="5_8nem7"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_nb7oe"]
render_priority = 0
shader = ExtResource("2_v1l0o")
shader_parameter/tex_main = ExtResource("3_281h4")
[sub_resource type="Curve" id="Curve_sxidt"]
_data = [Vector2(0, 0.5), 0.0, -0.5, 0, 1, Vector2(1, 0), -0.5, 0.0, 1, 0]
point_count = 2
metadata/_snap_enabled = true
[sub_resource type="CurveTexture" id="CurveTexture_thdgw"]
curve = SubResource("Curve_sxidt")
[sub_resource type="Curve" id="Curve_g150d"]
max_value = 2.0
_data = [Vector2(0, 0), 0.0, 2.0, 0, 1, Vector2(1, 2), 2.0, 0.0, 1, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_lsn3k"]
curve = SubResource("Curve_g150d")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_djoua"]
particle_flag_disable_z = true
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_lsn3k")
alpha_curve = SubResource("CurveTexture_thdgw")
[sub_resource type="Curve" id="Curve_bu5y6"]
_data = [Vector2(0, 0.509135), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_mm1go"]
curve = SubResource("Curve_bu5y6")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ok5d1"]
emission_shape = 1
emission_sphere_radius = 0.4
spread = 180.0
initial_velocity_min = 0.1
initial_velocity_max = 1.0
gravity = Vector3(0, 0, 0)
scale_min = 0.2
scale_max = 0.2
alpha_curve = SubResource("CurveTexture_mm1go")
turbulence_noise_strength = 0.1
[node name="Particle" type="Node3D"]
script = ExtResource("1_h2hit")
is_ground = true
[node name="Shockwave" type="GPUParticles3D" parent="."]
transform = Transform3D(0.15, 0, 0, 0, -6.55671e-09, 0.15, 0, -0.15, -6.55671e-09, 0, 0, 0)
layers = 512
material_override = SubResource("ShaderMaterial_nb7oe")
cast_shadow = 0
emitting = false
amount = 1
lifetime = 0.1
one_shot = true
fixed_fps = 60
local_coords = true
process_material = SubResource("ParticleProcessMaterial_djoua")
draw_pass_1 = ExtResource("4_falg6")
[node name="Flare2" type="GPUParticles3D" parent="."]
emitting = false
amount = 10
one_shot = true
explosiveness = 1.0
trail_enabled = true
trail_lifetime = 0.1
process_material = SubResource("ParticleProcessMaterial_ok5d1")
draw_pass_1 = ExtResource("5_8nem7")