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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=6 format=3 uid="uid://dxj5ekoi7cd7m"]
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[ext_resource type="Resource" uid="uid://c87w2x5qfqdns" path="res://config/attack/blunt_normal_hit_back.tres" id="1_afi2j"]
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[ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="3_8rsme"]
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[ext_resource type="Animation" uid="uid://bdyjvq185tdk6" path="res://resource/skill_animation/hero01_short_attack03.tres" id="4_7ws6s"]
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[ext_resource type="SpriteFrames" uid="uid://cndpnxtdh37ii" path="res://resource/animation/character/hero01_short_attack.aseprite" id="5_40215"]
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[ext_resource type="Resource" uid="uid://pnhii1a83axg" path="res://config/weapon/short.tres" id="6_pclwt"]
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[resource]
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script = ExtResource("3_8rsme")
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weapon = ExtResource("6_pclwt")
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action = "attack_light"
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name = ""
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skill_animation = ExtResource("4_7ws6s")
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range = 0.0
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free_lock = false
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ignore_push = false
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attack1 = ExtResource("1_afi2j")
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attack2 = ExtResource("1_afi2j")
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stance_from = 2
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stance_to = 3
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break_level = 3
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is_charging = false
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mp_cost = 0
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refresh_animation = false
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sprite_frames = ExtResource("5_40215")
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animation_name = "short_attack03"
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