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							|  |  |  | shader_type spatial; | 
					
						
							|  |  |  | render_mode unshaded; | 
					
						
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							|  |  |  | uniform sampler2D tex_main : source_color; | 
					
						
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							|  |  |  | void fragment() { | 
					
						
							|  |  |  | 	vec4 col = texture(tex_main, UV); | 
					
						
							|  |  |  | 	ALBEDO = COLOR.rgb * col.r; | 
					
						
							|  |  |  | 	ALPHA = COLOR.a * col.r; | 
					
						
							|  |  |  |     EMISSION = vec3(5.0,5.0,5.0); | 
					
						
							|  |  |  | } |