|  |  |  | extends Control | 
					
						
							|  |  |  | class_name Headbar | 
					
						
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							|  |  |  | @onready var hit_text_scene = preload("res://scene/ui/item/hit_text.tscn") | 
					
						
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							|  |  |  | @onready var hp_bar = (%HpBar as TextureProgressBar) | 
					
						
							|  |  |  | @onready var shield_bar = (%ShieldBar as TextureProgressBar) | 
					
						
							|  |  |  | @onready var stun_bar = (%StunBar as TextureProgressBar) | 
					
						
							|  |  |  | @onready var mp_bar = (%MpBar as TextureProgressBar) | 
					
						
							|  |  |  | @onready var mp_sub_bar = (%MpSubBar as TextureProgressBar) | 
					
						
							|  |  |  | @onready var pos_lable = (%PosLabel as Label) | 
					
						
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							|  |  |  | var hit_text_damage_cache : HitText | 
					
						
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							|  |  |  | func on_hp_changed(value):hp_bar.value = value | 
					
						
							|  |  |  | func on_hp_max_changed(value):hp_bar.max_value = value | 
					
						
							|  |  |  | func on_shield_changed(value):shield_bar.value = value;shield_bar.visible = value > 0 | 
					
						
							|  |  |  | func on_shield_max_changed(value):shield_bar.max_value = value | 
					
						
							|  |  |  | func on_stun_changed(value):stun_bar.value = value | 
					
						
							|  |  |  | func on_stun_max_changed(value):stun_bar.max_value = value | 
					
						
							|  |  |  | func on_mp_changed(value):mp_bar.value = value | 
					
						
							|  |  |  | func on_mp_max_changed(value):mp_bar.max_value = value | 
					
						
							|  |  |  | func on_mp_sub_changed(value):mp_sub_bar.value = value | 
					
						
							|  |  |  | func on_mp_sub_max_changed(value):mp_sub_bar.max_value = value | 
					
						
							|  |  |  | func on_pos2d_changed(value):pos_lable.text = "(%.2f,%.2f)"%[value.x,value.y] | 
					
						
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							|  |  |  | func on_hit_text(value:String): | 
					
						
							|  |  |  | 	var hit_text = get_hit_text_object() | 
					
						
							|  |  |  | 	hit_text.show_hit_text(value) | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | func on_hit_damage(value:float): | 
					
						
							|  |  |  | 	var hit_text = hit_text_damage_cache | 
					
						
							|  |  |  | 	if not hit_text or hit_text.is_close: | 
					
						
							|  |  |  | 		hit_text_damage_cache = get_hit_text_object() | 
					
						
							|  |  |  | 		hit_text = hit_text_damage_cache | 
					
						
							|  |  |  | 	hit_text.show_hit_damage(value) | 
					
						
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							|  |  |  | func get_hit_text_object()->HitText: | 
					
						
							|  |  |  | 	var hit_text = hit_text_scene.instantiate() as HitText | 
					
						
							|  |  |  | 	add_child(hit_text) | 
					
						
							|  |  |  | 	return hit_text |