master
chendian 2 years ago
parent 7ad8f6ee3c
commit 0338264c15

@ -114,7 +114,11 @@ func settle(hit_info:HitInfo):
#mp累加
character_from.add_mp(damage * cfg_from.mp.add_rate_attack)
character_from.remove_buff("mp_recover")
character_from.add_buff("mp_recover_cd",status.cfg.mp.recover_cd)
character_to.add_mp(damage * cfg_to.mp.add_rate_hit)
character_to.remove_buff("mp_recover")
character_to.add_buff("mp_recover_cd",status.cfg.mp.recover_cd)
#硬直等级
var break_level_def = cfg_to.shield.break_level_on if has_shield else cfg_to.shield.break_level_off
@ -186,8 +190,8 @@ func add_mp(value:float):
if mp_add > 0:
character.set_status("mp",mp+mp_add)
character.set_status("mp_sub",0)
else:
character.remove_buff("mp_recover_cd")
character.remove_buff("mp_recover")
else:
character.set_status("mp_sub",mp_sub+value)
character.remove_buff("mp_recover")
character.add_buff("mp_recover_cd",status.cfg.mp.recover_cd)

@ -100,14 +100,13 @@ func on_update_mp_recover(rate):
if mp_add == 0:
remove_buff("mp_recover")
elif mp_add > 0:
mp_add = min(status.mp_max - status.mp,mp_add)
if mp_add == status.mp_max - status.mp:
remove_buff("mp_recover")
mp_add = min(status.mp_sub_max - status.mp_sub,mp_add)
character.add_mp(mp_add)
elif mp_add < 0:
mp_add = max(status.mp + mp_add,0)
mp_add = max(-status.mp_sub , mp_add)
if mp_add == 0:
remove_buff("mp_recover")
character.set_status("mp_sub",status.mp+mp_add)
character.set_status("mp_sub",status.mp_sub+mp_add)
func on_end_stun_recover_break_cd(rate):add_buff("stun_recover_break",-1)
func on_update_stun_recover_break(rate):

@ -26,8 +26,8 @@ func _process(delta):
headbar_meta.headbar.position = camera.unproject_position(headbar_meta.pos)
func on_character_create(id:int,team:Enum.ETeam,pos:Vector3):
if team == Enum.ETeam.Player:
return
#if team == Enum.ETeam.Player:
# return
var new_headbar_meta = HeadbarMeta.new()
new_headbar_meta.pos = pos
var new_headbar = headbar_scene.instantiate()

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