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@ -29,117 +29,117 @@ tracks/1/keys = {
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"update": 1,
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"update": 1,
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"values": ["fist_skill02"]
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"values": ["fist_skill02"]
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}
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}
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tracks/2/type = "value"
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tracks/2/type = "position_3d"
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tracks/2/imported = false
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/enabled = true
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tracks/2/path = NodePath("View:frame")
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tracks/2/path = NodePath("%Throw")
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tracks/2/interp = 1
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tracks/2/interp = 0
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tracks/2/loop_wrap = true
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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tracks/2/keys = PackedFloat32Array(0, 1, 0.75, 0.4, 0, 0.1, 1, 0.5, 0.5, 0, 0.2, 1, 0, 1, 0, 0.3, 1, 0, 1, 0)
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9),
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tracks/3/type = "scale_3d"
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
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}
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tracks/3/type = "position_3d"
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tracks/3/imported = false
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/enabled = true
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tracks/3/path = NodePath("%Throw")
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tracks/3/path = NodePath("%Throw")
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tracks/3/interp = 0
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/loop_wrap = true
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tracks/3/keys = PackedFloat32Array(0, 1, 0.75, 0.4, 0, 0.1, 1, 0.5, 0.5, 0, 0.2, 1, 0, 1, 0, 0.3, 1, 0, 1, 0)
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tracks/3/keys = PackedFloat32Array(0, 1, -1, 1, 1)
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tracks/4/type = "scale_3d"
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/enabled = true
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tracks/4/path = NodePath("%Throw")
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tracks/4/path = NodePath("%Throw:animation")
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tracks/4/interp = 1
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/loop_wrap = true
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tracks/4/keys = PackedFloat32Array(0, 1, -1, 1, 1)
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [&"airhit1", &"airhit3"]
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}
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tracks/5/type = "value"
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/enabled = true
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tracks/5/path = NodePath("%Throw:animation")
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tracks/5/path = NodePath("%Throw:frame")
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tracks/5/interp = 1
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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tracks/5/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
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"transitions": PackedFloat32Array(1, 1),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"update": 1,
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"values": [&"airhit1", &"airhit3"]
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"values": [0, 1, 2, 3]
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}
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}
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tracks/6/type = "value"
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/enabled = true
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tracks/6/path = NodePath("%Throw:frame")
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tracks/6/path = NodePath("Status:break_level")
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tracks/6/interp = 1
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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tracks/6/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
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"times": PackedFloat32Array(0, 0.6, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"update": 1,
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"values": [0, 1, 2, 3]
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"values": [0, 3, 4]
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}
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}
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tracks/7/type = "value"
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tracks/7/type = "value"
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tracks/7/imported = false
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/enabled = true
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tracks/7/path = NodePath("Status:break_level")
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tracks/7/path = NodePath("Status:speed_up_rate")
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tracks/7/interp = 1
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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tracks/7/keys = {
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"times": PackedFloat32Array(0, 0.6, 0.8),
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"times": PackedFloat32Array(0.1, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"update": 1,
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"values": [0, 3, 4]
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"values": [-0.5, -1.0]
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}
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}
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tracks/8/type = "value"
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tracks/8/type = "value"
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tracks/8/imported = false
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/enabled = true
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tracks/8/path = NodePath("Status:speed_up_rate")
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tracks/8/path = NodePath("Status:skill_move_speed")
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tracks/8/interp = 1
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/loop_wrap = true
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tracks/8/keys = {
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tracks/8/keys = {
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"times": PackedFloat32Array(0.1, 0.4),
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"times": PackedFloat32Array(0.1, 0.4),
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"transitions": PackedFloat32Array(1, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"update": 1,
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"values": [-0.5, -1.0]
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"values": [2.0, 0.0]
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}
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}
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tracks/9/type = "value"
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tracks/9/type = "method"
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tracks/9/imported = false
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/enabled = true
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tracks/9/path = NodePath("Status:skill_move_speed")
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tracks/9/path = NodePath("Battle")
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tracks/9/interp = 1
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/loop_wrap = true
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tracks/9/keys = {
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tracks/9/keys = {
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"times": PackedFloat32Array(0.1, 0.4),
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"times": PackedFloat32Array(0.4),
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"transitions": PackedFloat32Array(1, 1),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [{
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"values": [2.0, 0.0]
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"args": [],
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"method": &"attack1"
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}]
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}
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}
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tracks/10/type = "method"
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tracks/10/type = "method"
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tracks/10/imported = false
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/enabled = true
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tracks/10/path = NodePath("Battle")
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tracks/10/path = NodePath("Effect")
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tracks/10/interp = 1
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/loop_wrap = true
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tracks/10/keys = {
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tracks/10/keys = {
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"times": PackedFloat32Array(0.4),
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"times": PackedFloat32Array(0.3),
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"transitions": PackedFloat32Array(1),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"values": [{
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"args": [],
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"args": [],
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"method": &"attack1"
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"method": &"cast_attack_particle1"
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}]
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}]
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}
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}
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tracks/11/type = "method"
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tracks/11/type = "value"
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tracks/11/imported = false
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tracks/11/imported = false
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tracks/11/enabled = true
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tracks/11/enabled = true
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tracks/11/path = NodePath("Effect")
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tracks/11/path = NodePath("View:frame")
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tracks/11/interp = 1
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tracks/11/interp = 1
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tracks/11/loop_wrap = true
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tracks/11/loop_wrap = true
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tracks/11/keys = {
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tracks/11/keys = {
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"times": PackedFloat32Array(0.3),
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9),
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"transitions": PackedFloat32Array(1),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"values": [{
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"update": 1,
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"args": [],
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"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
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"method": &"cast_attack_particle1"
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}]
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}
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}
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